Dark Deity: Class Overview Part 4 – Mage

Classes in Dark Deity are split up into six different trees, with the ranger, warrior, cleric and mage available during the first mission, and then the rogue and adept coming shortly thereafter. Today we’re going to go through a pretty comprehensive guide on everything to do with the Mage class. What you can expect from using Mage characters, where you can take them, their stats and skills, and all the information that you need to plan your Mage characters accordingly.

Naturally if you want to avoid spoiling the class unlocks, or the characters that are available later in the game, you should turn back now, because there’s going to be spoilers aplenty from hereon out.

Mages work quite like you would expect, they perform spells and can do so at either melee or at a range. The class provides the player a number of options for builds. Want to build a slippery and evasive mage that specialises in avoiding attacks at all ranges, then dishing the hurt back? You can. Want to build a life-stealing pyromancer that heals as it hurts? You can. Want to build a mage tank, that can neither move or be moved? Whelp, you can do that too.

See, there is a fair bit of diversity there, and it means that mages don’t all have to be frail glass cannons. You take take the tank route early, to get DEF stat rolls and talents, then finish up with a fire damage dealing focus, to build your Mage exactly how you want. Durable, and damaging? Perfect!

We’re going to start with the stats and abilities of the base class in Mage, then the stats and abilities of each of the promotional options at level ten, then finally the stats and abilities of the final promotions at level thirty.


The Base Class:

Mage

Alden as a mage.

Damage Type – Arcane

Armor Type – Cloak

Movement Range – 5

Attack Range – 1-2

Class Skill – Move an adjacent ally to the opposite side of you.


Level 10 Promotions:

Arcanist

Alden as an arcanist.

Damage Type – Arcane

Armor Type – Cloak

Movement Range – 6

Attack Range – 1-2

Class Skill – Power increased if unit moves 0 tiles this turn.

Class Skill – Mastery increases Accuracy.

Battlemage

Alden as a battlemage. Hilarious, I know.

Damage Type – Storm

Armor Type – Plate

Movement Range – 5

Attack Range – 1-2

Class Skill – Defense increased by 10% of Magic.

Class Skill – Attacking grants adjacent allies +15% power.

Conjurer

Alden as a conjurer.

Damage Type – Fire

Armor Type – Leather

Movement Range – 6

Attack Range – 1-2

Class Skill – 35% chance to add 15% of current HP to damage.

Class Skill – Heal for 33% of damage done.

Magician

Alden as a magician.

Damage Type – Arcane

Armor Type – Leather

Movement Range – 6

Attack Range – 1-2

Class Skill – Phase range +1.

Class Skill – Allies within 2 tiles gain +20% accuracy.


Level 30 Promotions:

Wizard

Alden as a wizard.

Damage Type – Arcane

Armor Type – Cloth

Movement Range – 6

Attack Range – 1-2

Class Skill – Power increased by an extra 20% of Magic.

Class Skill – Mastery increased by 20% of Magic.

Aegis

Alden as an aegis. Again, hilarious.

Damage Type – Storm

Armor Type – Plate

Movement Range – 6

Attack Range – 1-2

Class Skill – Taking magic damage grants a ward to nearby allies, increasing healing taken.

Class Skill – Defense increased by 10% of Magic.

Pyromancer

Alden as a pyromancer.

Damage Type – Fire

Armor Type – Chain

Movement Range – 6

Attack Range – 1-2

Class Skill – Crit increased by percent of missing health.

Class Skill – 35% chance to add 20% of current HP to damage.

Illusionist

Alden as an illusionist.

Damage Type – Arcane

Armor Type – Cloak

Movement Range – 9

Attack Range – 1-2

Class Skill – Phase range +1.

Class Skill – Allies within 2 tiles have increased dodge.


Characters

Characters who are Mages in Dark Deity include:

Alden

Default Skill – Can’t get less than 4 stats when levelling.


Sloane

Default Skill – +15% hit chance when in melee range.


Sara

Default Skill – Attacking an enemy marks them, increasing their damage taken.


Monroe

Default Skill – HP increased by half of Mastery.


Liberty

Default Skill – Defense increased by 10% of Magic.


Closing Thoughts

That’s going to wrap things up for our overview of the mage class. If you’ve had particular success with speccing a character down a certain class line, with grabbing specific level 10 and level 30 class skills, we’d love to hear about your success (or failure!) on the mgn.gg blog, our YouTube channel of course, the new twitter @MGN_TV, and our new discord. Links for all of these are in the description of the video overview.


Next:

Dark Deity: Class Overview Part 5 – Rogue

Credits

ProgramFounding Writers
AuthorLuke Cowling
YouTuberLuke Cowling
PublisherMGN
GameDark Deity

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