Classes in Dark Deity are split up into six different trees, with the ranger, warrior, cleric and mage available during the first mission, and then the rogue and adept coming shortly thereafter. Today we’re going to go through a pretty comprehensive guide on everything to do with the Cleric class. What you can expect from using Cleric characters, where you can take them, their stats and skills, and all the information that you need to plan your cleric characters accordingly.
Naturally if you want to avoid spoiling the class unlocks, or the characters that are available later in the game, you should turn back now, because there’s going to be spoilers aplenty from hereon out.

Clerics are much more diverse than you’re expecting, if you have played similar games in the genre. Generally they’re quite frail, and can only be used to heal your party, and if they even have the potential to dish out damage, the damage is insignificant. That’s not the case with Clerics or ‘healers’ in Dark Deity. Not only can they be specced to deal heavy melee or magic damage, they’re honestly all quite beefy – Maren and Lincoln can absolutely be used to tank heavy hits in the early game.
Depending on your stats and growths, you can also choose to specc them, like I mentioned, in either melee or magic damage, as well as having the potential to heal. This means that if your party is healthy, that you healer isn’t stuck with nothing to do. If you’re getting good magic growths, or specifically want to build a healer/mage, you can! If you want to go the strength route and have more a holy warrior build, well, you’ve got that option too! Clerics are genuinely super diverse, and you’re given enough of them to explore all the options.
We’re going to start with the stats and abilities of the base class in Cleric, then the stats and abilities of each of the promotional options at level ten, then finally the stats and abilities of the final promotions at level thirty.
The Base Class:
Cleric

Damage Type – Crushing
Armor Type – Plate
Movement Range – 5
Attack Range – 1
Class Skill – Heal an adjacent ally.
Level 10 Promotions:
Inquisitor

Damage Type – Crushing
Armor Type – Plate
Movement Range – 6
Attack Range – 1
Class Skill – Power increased by 30% of enemy’s Magic.
Class Skill – Healing doubles accuracy for the next enemy phase.
Guardian

Damage Type – Crushing
Armor Type – Plate
Movement Range – 7
Attack Range – 1
Class Skill – Healing power +25%, heals spread over 3 turns.
Class Skill – Defense increased by percent of missing health.
Priest

Damage Type – Holy
Armor Type – Cloak
Movement Range – 5
Attack Range – 1-2
Class Skill – Healing range increased by 1.
Class Skill – Dodge increased by 15% of power.
Acolyte

Damage Type – Holy
Armor Type – Leather
Movement Range – 6
Attack Range – 1-2
Class Skill – Heals for 33% of damage dealt.
Class Skill – Healing increases crit by 6% until next attack, stacks up to 4 times.
Level 30 Promotions:
Crusader

Damage Type – Crushing
Armor Type – Plate
Movement Range – 7
Attack Range – 1
Class Skill – Attacking increases next heal by 10%, stacking.
Class Skill – Move +3 when bonded unit is below 20% HP.
Paladin

Damage Type – Crushing
Armor Type – Plate
Movement Range – 8
Attack Range – 1
Class Skill – Damage over 20% of max HP is reduced by half.
Class Skill – Healing an ally leaves a ward for 3 turns, increasing healing taken.
Prophet

Damage Type – Holy
Armor Type – Leather
Movement Range – 6
Attack Range – 1-2
Class Skill – Healing range increased by 1.
Class Skill – Dodge increased by 15% of power.
Phantom

Damage Type – Holy
Armor Type – Cloak
Movement Range – 7
Attack Range – 1-2
Class Skill – Can’t take more than 45% HP in one hit, except on crits.
Class Skill – Damage increased according to enemy’s missing health.
Characters
Characters who are Clerics in Dark Deity include:

Maren
Default Skill – Healed for 40% of any heal given.

Lincoln
Default Skill – Magic increased by 20% of Strength.

Samara
Default Skill – Move increased by 1.

Vesta
Default Skill – Defense and Fortitude +15% when under half health.

Faust
Allies within 2 tiles gain +8% crit.
Closing Thoughts
That’s going to wrap things up for our overview of the cleric class. If you’ve had particular success with speccing a character down a certain class line, with grabbing specific level 10 and level 30 class skills, we’d love to hear about your success (or failure!) on the mgn.gg blog, our YouTube channel of course, the new twitter @MGN_TV, and our new discord. Links for all of these are in the description of the video overview.
Next:
Dark Deity: Class Overview Part 4 – Mage
Credits
Program | Founding Writers |
Author | Luke Cowling |
YouTuber | Luke Cowling |
Publisher | MGN |
Game | Dark Deity |