If you ever wanted to know what it feels like to wield the Energy Sword from Halo whilst role-playing Emo Spider-Man from Tobey Maguire’s third Spidey film, well, you need wonder no more! Because that is exactly what you’re going to feel like while wielding the Void Gauntlet. It really doesn’t matter which skills or skill trees you choose to focus on, because all of them back you feel like an edgelord badass (which admittedly might be something of an oxymoron).
This is the first post-launch weapon guide that we’ve made for New World, and we’re hoping that we get to write plenty more soon. We feel that the game needs an influx of new weapons regularly, considering how few skills are currently available for each weapon, to keep the game feeling fresh and interesting to play.
If you’re unfamiliar with the series, we’re going through every single weapon in the game to give you the low-down on all the weapons, their skills, the augments to those skills, and the passives that you can collect along the way.
You cannot select every single skill in both skill trees, so the choices that you make, along with your gear and stat allocations, will differentiate your character from that of another player who’s also wielding the same set of weapons.
Use this guide to check out all the available skills and passives for the new Void Gauntlet, so that you can plan exactly how your character will perform once you’ve gained the necessary weapon experience.

If you’re wondering what stat allocations will benefit wielding the Void Gauntlet the most, the weapon scales primarily off Intelligence, with its secondary scaling coming from Focus. This is the only other weapon besides the Life Staff that scales on Focus on any capacity, making it an excellent pairing for the healing weapon builds.
Now that we’ve covered the stat allocations, let’s take a look at the weapons skills. The leftmost tree is referred to as Annihilation, and this tree focuses on getting nice and close to your foes while wielding the Void-Blade, and while it does provide some healing and utility, you’ll find that the majority of your straight damage-dealing can come from this tree. The rightmost tree is referred to as Decay, and as the name suggests, this tree is all about debilitating your foes.
Let’s take a look at the active abilities of the Annihilation skill tree first, and then the augmentations that you can select along with those actives, before swapping over to the Decay tree and doing the same:
Annihilation

Active Skill 1: Void Blade
Summon the Void Blade, which will replace your ranged attacks with a slashing melee attack. Light attacks become quick slashes with the Void, dealing 100.0% weapon damage, and heavy attacks perform a thrust with the blade that deals 150.0% weapon damage.
Either attack will inflict the foe with the Disintegrate DOT (Damage Over Time) effect, dealing 5.0% weapon damage per second and reducing the foe’s damage absorb by 5.0% for 8 seconds – this effect can stack up to three times
Cost: 20 Mana
Void Blade Augments:
Fortified Blade
Gain Fortify when summoning the blade, increasing your damage absorption by 50.0% for 5 seconds.
Vicious Void
Each Void Blade attack has 10.0% increased critical hit damage.
Leeching Blade
Successful heavy attacks with the Void Blade heal the wielder for 5.0% weapon damage per Disintegrate stack on the afflicted – scales only from Focus.
Active Skill 2: Oblivion
Summon a whirlpool of dark Void energy at your player’s feet, that will deal 30.0% weapon damage per second to those affected. This will also grant Empower to yourself and your allies, increasing your damage by 20.0% for 6 seconds.
Cost: 30 Mana
Oblivion Augments:
Withering Oblivion
Foes attacked whilst inside the Oblivion area are afflicted with Weaken, reducing their damage done by 5.0% for five seconds – can be stacked up to three times.
Invigorating Oblivion
Gain 15.0 Stamina each second for yourself and your allies while inside the Oblivion radius.
Active Skill 3: Petrifying Scream
Summon Void energy from your lungs to let out a magical scream that deals 100.0% weapon damage to foes around you, staggering them and rooting them in place for two seconds
Cost: 25 Mana
Petrifying Scream Augments:
Bone-Chilling Voice
The root duration is increased by a second to those below 50.0% health.
Fortifying Echoes
Gain Fortify for each enemy afflicted by your scream, increasing your damage absorption by 10.0% for ten seconds – can stack up to three times.
Decay

Active Skill 1: Orb of Decay
Fire an orb that cannot be blocked and will pass through enemies, dealing 100.0% weapon damage along its path. The orb will inflict foes hit with the Disintegrate damage over time effect, dealing an additional 5.0% weapon damage per second and reducing their damage absorption by 5.0% for eight seconds.
The effect can stack up to three times, and once the orb has traveled its full pathing, it will transform into a healing orb that passes through allies, healing them for 20.0% weapon damage per second for 5.0 seconds – the healing effect scales only from Focus.
Cost: 20 Mana
Orb of Decay Augments:
Draining Orb
Gain 5.0% of your max mana for each enemy hit by your orb.
Slowing Orb
The orb will slow enemies that are afflicted by a debuff; the Slow’s effect is 30.0% for three seconds.
Detonating Orb
Pressing the ability again will cause the orb to explode. If the orb is in its damaging phase, it will deal 100.0% weapon damage and apply a stack of Disintegrate within its radius. If the orb is in its healing phase, it will heal allies in an area for 70.0% weapon damage – healing scales only from Focus.
Active Skill 2: Baleful Tether
Fire a tether of Void Energy that binds you to an enemy. The tether will apply Weaken to the foe afflicted and will increase your damage by 4.0% per second whilst the tether is active.
Cost: 25 Mana
Baleful Tether Augments:
Tethered Refresh
Attacking your tethered target will reduce your other Void Gauntlet cooldowns by 5.0%.
Tethered Focus
You gain 100.0% mana regeneration whilst the tether is active
Soul Eater
Heal yourself for 80.0% weapon damage if the target you are tethered to dies. Healing scales only from Focus.
Active Skill 3: Essence Rupture
Fire a Void energy projectile that will inflict the foe hit with Essence Rupture for ten seconds. Allies that attack the foe afflicted will heal themselves for 20.0% of the damage done.
Cost: 25 Mana
Essence Rupture Augments:
Invigorating Rupture
Allies that attack the afflicted target will also regain 15 Stamina.
Overflowing Essence
Allies that are inside a four-meter radius when the Essence Rupture ends will be healing for 80.0% of your weapon damage. The healing scales only from Focus.
Passives

Forsaken Pact
Deal an extra 10.0% damage while under 50.0% mana.
Keen Confidence
10.0% additional critical hit chance while above 50.0% health.
Keen Humility
10.0% additional critical hit chance while all abilities are on cooldown.
Refreshing Precision
10.0% cooldown reduction when landing a critical hit.
Empowering Proximity
Gain 10.0% extra damage when using an ability while within 5 meters of an enemy; this can stack up to three times.
Leeching Agony
Gain back 15.0% weapon damage as health when landing a critical hit.
Refreshing Frailty
Hitting foes that have three or more debuffs will reduce your cooldowns by 5.0%.
Voidcaller
Connecting with an ability will grant you a stack of Void Essence. Once the player reaches six stacks, the Void Essence will be consumed and the player will gain an aura that heals themselves and their allies for 30.0% weapon damage, and damage foes by 30.0% weapon damage as well.
This effect’s healing scales only with Focus and has a 20-second cooldown.
Deadly Range
Hitting a foe with a heavy attack from more than eight meters will increase your damage by 10.0%.
Fervent Thirst
When hitting a foe afflicted by your debuff with a light attack, you will gain 5.0% of your max mana back.
Radiant Efficiency
Mana costs are reduced by 25.0%.
Leeching Bolts
Healing from ranged heavy attacks is increased by 30.0% of the damage dealt if the foe affected is below 50.0% health.
Extended Suffering
Successful heavy attacks from range will increase your damage over time debuffs by 10.0%.
Mending Evasion
Dodging while at full mana will heal you for 80.0% weapon damage, scaling solely from Focus. This effect has a 20-second cooldown.
Glimpse of the Void
Gain a stack of Void Essence for successfully landing an ability. At six or more stacks, your next heavy ranged attack will instantly reset all Void Gauntlet cooldowns. This effect has a 15-second cooldown.
Leave us a Comment!
That just about wraps things up for our overview of the Void Gunatlet mastery for Amazon’s new MMO, New World. We hope that you’ve found the information useful in planning out your character and look forward to seeing you online!
If you have any suggestions or comments, we’d love to hear from you on the MGN.gg blog, our YouTube channel of course, the new MGN twitter @MGN_TV, and our Discord – links for all of which can be found within the description of the video overview.
Credits
Program | Founding Writers |
Author | Luke Cowling |
Publisher | MGN |
Game | New World |