New World – Rapier – Weapon Mastery Guide

Lingchi, translated as the slow process, the lingering death, or slow slicing, and also known as death by a thousand cuts, was a form of torture and execution used in China from roughly 900 until it was banned in 1905.

Wikipedia

Wielding a Rapier in Amazon’s New World MMO is similar to performing Lingchi on your foes. Both the traditional Chinese method and the Rapier in New World focus on dealing as much damage as possible through bleeds, though the video game is focused on death of a thousand pokes rather than cuts.

This is of course the final part of the weapon mastery guides for New World. If you’re unfamiliar with the series, we’re going through every single weapon in the game to give you the low-down on all the weapons, their skills, the augments to those skills, and the passives that you can collect along the way.

You can’t select every single skill, augment and passive, so therein lies the choice for you as a player, and the necessity of these guides. Those choices you make will differentiate your character, along with your gear and level up stat choices, from another player wielding the same weapons as you.

Using this guide you will know exactly what skills that you want to collect and prioritize, and which ones are going to fall by the wayside when it comes to your specific build.

Now that the series is wrapped up, I can confidently say that we have guides on every single weapon available in the game at launch. So, if the Rapier isn’t to your fancy, check the rest out!

Wield deadly precision blades, like the tier 5 – ‘Voidbringer’s Rapier’

If you’re wondering what stats you will need to invest in when building a Rapier wielding character, they will benefit mostly from dexterity, but also any intelligence that you have will contribute. So, don’t turn your nose up a gear just because it has intelligence instead of dexterity – because it will help, and it can enable you to select a intelligence based weapon as your secondary. This is a great idea, because things like the Ice Gauntlet provide a tremendous amount of utility in their slows and distraction, offsetting your lack of blocking with the Rapier.

Now that we’ve covered your attribute decisions, we’re going to look at the weapon mastery for the Rapier itself, in it’s skill trees. The leftmost tree for the Rapier is referred to as the ‘Blood’ tree, and as the name suggests, it focuses on inflicting the bleed damage over time status, as well as other DoTs. The rightmost is referred to as ‘Grace’ and focuses more on the movement and utility side of combat.

We’re going to take a look at the active abilities of the Blood skill tree first, and then the augmentations that you can select along with those actives, before swapping over to the Grace tree and doing the same, and then going over the passives for both of those trees:

Blood

Active Skill 1: Tondo

A quick slash from the full reach of your blade. Deals 100.0% weapon damage and applies a bleed that causes another 100.0% weapon damage over 12.0 seconds. Stacks up to three times, and refreshed the DoT with each stack.

Cooldown: 11 Seconds


Tondo Augments:

Thirst for Blood

The first application of Tondo will now reduce the cooldown for the second by 10.0%.



And Again

Only hitting one target with Tondo reduces the cooldown by 25.0%, regardless if the attack is blocked.



Proper Spacing

Damage by the initial impact of Tondo is increased by 100.0% against targets 4.0 or more meters away.


Active Skill 2: Flourish and Finish

Flourish your Rapier and knock back foes with the attack.

Attacking during the flourish with a left-click will perform the Finish attack – lunging forward, clearing all bleeds on the target, and dealing an extra 10.0% on top of the bleed’s total damage.

Cooldown: 20 Seconds


Flourish and Finish Augments:

With Flair

Both attacks gain grit, becoming unblockable and unstoppable.



Swagger

Hitting a foe with the ‘Finish’ attack grants 20.0 stamina.



Fuel

Every time the Tondo ability has a DoT tick, reduce the cooldown of Flourish and Finish by 3.5%.



Bloody End

Finish bleed culmination damage increased to an extra 50.0%.


Active Skill 3: Flurry

Enter a posed stance and quickly thrust your Rapier five times at the target, damage increases with each thrust. Dodging will cancel the next thrust.

Cooldown: 16 Seconds


Flurry Augments:

Overwhelm

All Flurry hits have their damage against blocked attacks increased by 25.0%.



Fleeting Strikes

Each successful connection with Flurry reduces its cooldown by 7.0%.



To the Bone

Each hit with Flurry extends the targets Bleeding DoT by 1.0 second. This extension carries on if the DoT is reapplied.



Finalize

The final attack in Flurry now staggers.


Grace

Active Skill 1: Riposte

Enter a stance primed for countering, lasts for a single second. Those who successfully attack you during Riposte are stunned for 1.5 seconds, and grant you invulnerability during your return attack.

Cooldown: 20 Seconds


Riposte Augments:

Insult to Injury

If your Riposte is successful, all your attacks are uninterruptible for 3.0 seconds.



Priority

Reduce the cooldown of all other Rapier skills by 20.0% when stunning a foe with Riposte.



Lasting Consquences

Increase the sun duration to 2.0 seconds.


Active Skill 2: Evade

Perform a dodge in your current direction that will cancel any skill casting, and provide a short invulnerability. Light attacks during evade have increased attack speed.

Cooldown: 6 Seconds


Evade Augments:

Breathe In

Evade grants 20 stamina.



Allegro

Evade provides an additional 20.0% movement speed for 3.0 seconds.



Adagio

Evading whilst travelling forwards now increases the damage of your next light attack by 15.0%. Effect lasts for one second, or the first attack’s impact.



Crescendo

Each successful light attack now reduces the cooldown of Evade by 30.0%.


Active Skill 3: Fleche

Lunge forward 10.0 meters with your Rapier, piercing through enemies in your path and dealing 145.0% damage.

Cooldown: 17 Seconds


Fleche Augments:

Quick Lunge

Killing an enemy with Fleche reduces the cooldown by 80.0%.



Backside

After using Fleche, the next critical hit you inflict will have 15.0% more damage. Effect lasts for 5.0 seconds, or upon successful critical hit.



Interruption

Pressing the light attack key during Fleche will end the phasing lunge forward, and perform an attack that deals 115.0% damage.


Passives

Refreshing Strikes

Successfully striking a foe with any attack reduces Rapier cooldowns by 1.0%.



Unerring

Attacks against targets that you have inflicted bleed upon will deal 5.0% more damage.



Heavy Puncture

Landing a heavy attack on an already bleeding enemy will extend their Rapier bleeds by 2.0 seconds. This buff to the time they bleed will be included in any re-applications.



Engarde

Dealing 10.0% more damage against targets with more than half health.



Light Edge

The two middle attacks in your light attack combo now deal 8.0% more damage.



Desperation

Deal 10.0% more damage when you have less than 40.0% stamina.



Red Curtains

Critical hits now reduce all cooldowns by 5.0%.



Controlled Breathing

Gain 3.0 stamina on any successful attack.



Perfectionist

Deal 10.0% more damage whilst at full health.



Swiftness

Gain 3.0% more movement speed for 4.0 seconds on any successful attack, stacking up to 15.0%.



Momentum

Using any Rapier skill causes your next light or heavy attack to deal 25.0% more damage. Lasts until the light or heavy attack lands, or after 3.0 seconds.


Closing

That just about wraps things up for our overview of the Rapier mastery for Amazon’s new MMO in New World, we hope that you’ve found the information useful in planning out your character, and we hope to see you online!

If you have any suggestions or comments, we’d love to hear from you on the MGN.gg blog, our YouTube channel of course, the new MGN twitter @MGN_TV, and our Discord – links for all of which can be found within the description of the video overview.

Credits

ProgramFounding Writers
AuthorLuke Cowling
PublisherMGN
GameNew World

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