Another day and another Weapon Mastery Guide, and we’re up to part three already! If you’re unfamiliar with the series thus far, we’re going through every weapon in the Amazon MMO game New World. MGN has been extensively playing the closed beta for the game, and with that I’ve decided to put together some information and guides on every single weapon that is available in the game, that way when the game launches on the last day of August, well you can already have a full plan of what you’d like to do with your character, in respect of their weapon choice and the skill trees relating. Today we’re going to look at our first intelligence based weapon, for all of you out there that love wielding magic, we’re looking at the Ice Gauntlet!
How weapon masteries world in New World is pretty simple at first glace – you use a specific weapon type, and as you do, your character will become more proficient wielding that weapon, and will unlock skills and bonuses associated with it. The devil in the details of weapon masteries is that there is two different skill trees for each weapon, that focus on a different style of gameplay. You won’t be able to spend your points on every single skill in both trees, so the picking and choosing of which options to take will define your character, and make you unique against other players using your chosen weapon, and this uniqueness is taken further with your weapon choices across your second weapon slot also.
Over the course of the series, we’ll be looking at every weapon type that is available, and how to accentuate them with your statistical decisions. So, if we haven’t covered your preferred weapon type yet, or you know what archetype you want your character to follow, but there isn’t a guide as of yet – fear not, I’m going to do them all!
With that out of the way, let’s start looking on how to get the most out of your Ice Gauntlet wielding character, because throwing spells in New World is badass, and feeling badass is never a bad thing! Unlike the other weapons that we’ve covered thus far, Ice Gauntlets do not benefit from a secondary stat, so if you wan’t to be dishing out as much damage as possible, invest solely in Intelligence. Grab a few points in Constitution here and there, so that you cannot be one-shot by mobs, but there is no benefit to your weapon by grabbing Dexterity or Strength.
So, those are when your should focus your attribute points, but as far as play-style you have a few different options depending on your preferences and where you allocate your weapon mastery points.
Is say that you have options because the Ice Gauntlet trees invoke dramatically different play-styles depending on which tree you take. If you wan’t to pump intelligence, and use another INT based weapon, and have Ice Gauntlets be your secondary weapon to focus on the Crowd Control effects of the rightmost tree, well, that’s absolutely going to work well.
The other option is to obviously have the Gauntlets be your main weapon, and to utilize a mixture of both trees. The leftmost being your main damage dealing potential, and the rightmost to keep you alive during. If you don’t want to manage your own CC and survivability, and find yourself playing in a group more often than not, and want to focus on damage, pump that right tree only and go to town that way. See, you have a few different options play-style wise already.
We’re going to now take a look at those skill trees that I mentioned – the leftmost damage focusing skill tree is referred to as ‘Ice Tempest’ and the abilities found within specialize in dealing heaving amounts of ice damage, and pushing foes way from your squishy mage self. The rightmost tree is referred to as ‘Builder’, and as the name suggests this tree focuses on building. Specially, building a Totem that will attack, buff, debuff, and provide some CC.
We’re going to take a look at the active abilities of the Ice Tempest skill tree first, and then the augmentations that you can select along with those actives, before swapping over to the Builder tree and doing the same, and then going over the passives for both of those trees:
Active Skill 1: Ice Spikes
Creates a trail of icicle spikes that go out in a straight line for 8.0 meters, dealing 56.0% weapon damage along the way. The last icicle will be a mighty spike that deals 157.0% weapon damage, and pushes the enemy away.
The skill can be activated during the casting of the path, to cause the path to end early and spawn the mighty spike when the player has clicked.
Cost: 15 Mana
Cooldown: 10 Seconds
Ice Spikes Augments:
Cooldown for this ability decreased by 10.0% if an enemy is hit by the major spike.
Mighty spike damage is increased by 20.0% when hitting an enemy that is below 30.0% health.
Increased path damage by 10.0%, and adds stagger effect to those hit by the path.
Ice shards fire from the sides of the mighty spike, each shard has a range of 6.0 metres and will deal 118.0% weapon damage.
Active Skill 2: Ice Storm
A ranged attack that deals 17.0% weapon damage every 0.25 seconds, and slows enemies with a 5 meter radius of the AoE.
Lasts for 5.0 seconds, with a 20.0 meter range, and slows enemies by 25.0%.
Cost: 25 Mana
Cooldown: 20 Seconds
Ice Storm Augments:
Incoming damage is increased by 10.0% for enemies affect by the Ice Storm, who are below 50.0% health. Lasts for 3.0 seconds.
Ice Storm mana cost is decreased by 80.0% if casted when at full mana.
Increased damage output by 10.0% for each enemy caught in your Ice Storm.
Active Skill 3: Wind Chill
An aimed blast that sends a column of freezing wind, pushing back enemies hit by 5.0 meters, and dealing 16.0% weapon damage with each hit.
Has a max range of 7.0 meters, with the last 2.0 dealing 20% more damage – but will not push enemies away.
Cost: 20 Mana
Cooldown: 15 Seconds
Wind Chill Augments:
Increase duration of Wind Chill by 1.0 second.
Increase the bonus damage of the last 2.0 meters of the Wind Chill, by a further 25.0%.
Active Skill 1: Ice Pylon
Places an Ice Pylon that fires ice projectiles, dealing 50.0% weapon damage at enemies within a 20.0 meter radius for 15.0 seconds, or until it is killed.
Summoning an Ice Pylon creates an AoE radius of 1.0 meters around the pylon, that enables frost powers.
Cost: 15 Mana
Cooldown: 10 Seconds
Frost Pylon Augments:
Increased damage of Ice Pylon to slowed targets by 10.0%.
Ice Pylon regenerates to full health after not taking damage for 5.0 seconds.
Dodging an attack while at full stamina will increased the Ice Pylon’s rate of fire for 3.0 seconds.
A successful attack extends the Pylon’s lifetime by 1.0 second.
Double the health of your Ice Pylon, and extend’s the AoE for it’s frost circle by 5.0 meters. Standing the AoE doubles the bonuses of Quick Frost and Empowered Frost attacks.
Active Skill 2: Ice Shower
Summon a shower of ice that creates a frosted AoE of 1.0 by 5.0 meters, that lasts 4.0 seconds.
Enemies that enter this AoE will be stricken with Frostbite – rooting them for 1.0 second, and making them unable to sprint or dodge.
Entering the AoE will also slow the target by 50.0%, and the slow will last for 3.0 more seconds after the enemy leaves the Ice Shower.
Cost: 25 Mana
Cooldown: 20 Seconds
Ice Shower Augments:
Increases Ice Shower duration to 7.0 seconds.
Any allied character, including yourself, will get a 25.0% speed boost for 2.0 seconds when entering the Ice Shower.
Frostbite also applies Rend to foes who enter, reducing their defence by 10.0%.
Active Skill 3: Entombed
Enter an entombed state to become impervious to damage, and quickly regen mana. Lasts 10.0 and can be destroyed by enemy attacks.
Right click will quickly exit the ice tomb, and will allow for player movement quickly – this method costs no mana.
Left click will make the tomb explode on your immediate exit, causing damage to foes and knockback – this method costs 20 mana.
Cost: 10 Mana
Cooldown: 30 Seconds
Increased defence by 25.0% for 3.0 seconds after breaking out of the ice tomb.
Removed all debuffs when Entombed is cast.
Increase damage of light and heavy attacks by 15.0% against targets further than 15.0 meters away.
Increase critical hit damage of all ice spells by 15.0%, when at full stamina.
Heavy attacks will freeze the target, if hit inside an Ice Storm or with Frostbite, for 1.0 second.
Recover 15.0 mana after triggering a critical hit. Will not provide ‘over-mana’.
Hitting with three light attacks in a row will grant 15.0 mana.
Increase critical chance, if hitting an enemy inside your frosted area, or with Frostbite. Crit chance is increased by 20.0%.
Ice abilities chill their targets, increasing their damage taken from ice attacks by 35.0% for 3.0 seconds.
Blocking with the Ice Gauntlet will convert mana to stamina, when hit. 3 mana is to 15 stamina.
Slow enemies by 25.0% for 2.0 seconds when they connect with a melee attack, whilst you are at 100.00% health.
Casting any ice ability will create over you an ice hardened layer, granting 20.0% fortification for 2.0 seconds.
Increased movement speed by 10.0% inside frosted area.
Regain 3.0 mana for each spell cast, while inside frosted area.
Reduce cooldown of all skills on cooldown by 20% when casting an ability, whilst inside frosted area.
That just about wraps things up for our overview of the Ice Gauntlet mastery for Amazon’s new MMO in New World, we hope that you’ve found the information useful in planning out your character, and we hope to see you online! If you have any suggestions or comments, we’d love to hear from you on the MGN.gg blog, our YouTube channel of course, the new MGN twitter @MGN_TV, and our Discord – links for all of which can be found within the description of the video overview.