New World Weapon Mastery Guide Part 3 – Ice Gauntlet

Another day, another Weapon Mastery Guide, and we’re up to part three already! If you’re unfamiliar with the series thus far, we’re going through every weapon in the Amazon MMO game, New World. MGN has been extensively playing the closed beta for the game, and I’ve decided to put together some information and guides on every single weapon that is available, that way when the game launches on the last day of August, you can already have a full plan of what you’d like to do with your character, at least as far as your weapon choices and the skill trees. Today, we’re going to look at our first Intelligence-based weapon for all of you out there that love wielding magic. We’re looking at the Ice Gauntlet!

How weapon masteries work in New World is pretty simple – you use a specific weapon type, and as you do, your character will become more proficient wielding that weapon and will unlock skills and bonuses associated with it. The devil in the details of weapon masteries is that there are two different skill trees for each weapon that focus on a different style of gameplay. You won’t be able to spend your points on every single skill in both trees, so picking and choosing which options to take will define your character and will differentiate you against other players using the same weapons.

Over the course of the series, we’ll be looking at every weapon type that is available and how to accentuate them with your statistical decisions. So, if we haven’t covered your preferred weapon or character archetype yet, fear not! I’m going to do them all!

With that out of the way, let’s start looking at how to get the most out of your Ice Gauntlet-wielding character because throwing spells in New World is badass, and feeling badass is never a bad thing! Unlike the other weapons that we’ve covered thus far, Ice Gauntlets do not benefit from a secondary stat, so if you want to be dishing out as much damage as possible, invest solely in Intelligence. Grab a few points in Constitution here and there, so that you cannot be one-shot by mobs, but there is no benefit to your weapon by grabbing Dexterity or Strength.

The Ice Gauntlet gameplay is great in both terms of combat satisfaction and visual appeal!

As for play-style, you have a few different options depending on your preferences and where you allocate your weapon mastery points.

The Ice Gauntlet trees have dramatically different play-styles depending on which tree you take. If you want to pump Intelligence and use another INT-based weapon, have Ice Gauntlets be your secondary to focus on the Crowd Control effects of the rightmost tree; that’s absolutely going to work well.

If you want the Gauntlets to be your main weapon and manage your own CC and survivability, utilize a mixture of both trees, the leftmost being your main damage-dealing potential and the rightmost to keep you alive. If you find yourself playing in a group more often than not, and want to focus on damage, pump the right tree only and go to town that way.

We’re going to now take a look at those skill trees that I mentioned – the leftmost damage-focusing skill tree is referred to as “Ice Tempest” and the abilities found within specialize in dealing heaving amounts of ice damage and pushing foes away from your squishy mage self. The rightmost tree is referred to as “Builder”, and as the name suggests, this tree focuses on building. Specifically, building a Totem that will attack, buff, debuff, and provide some CC.

We’re going to take a look at the active abilities of the Ice Tempest skill tree first, and then the augmentations that you can select along with those actives, before swapping over to the Builder tree and doing the same, and then going over the passives for both of those trees:

Ice Tempest


Active Skill 1: Ice Spikes

Creates a trail of icicle spikes that go out in a straight line for 8.0 meters, dealing 56.0% weapon damage along the way. The last icicle will be a mighty spike that deals 157.0% weapon damage and pushes the enemy away.

The skill can be activated during the casting of the path to cause the path to end early and spawn the mighty spike when the player has clicked.

Cost: 15 Mana

Cooldown: 10 Seconds


Ice Spikes Augments:

Refreshing Spikes

Cooldown for this ability decreased by 10.0% if an enemy is hit by the major spike.



Empowered Spikes

Mighty spike damage is increased by 20.0% when hitting an enemy that is below 30.0% health.



Deadly Path

Increases path damage by 10.0% and adds stagger effect to those hit by the path.



Spiky Reach

Ice shards fire from the sides of the mighty spike; each shard has a range of 6.0 meters and will deal 118.0% weapon damage.


Active Skill 2: Ice Storm

A ranged attack that deals 17.0% weapon damage every 0.25 seconds and slows enemies with a 5-meter radius of the AoE.

Lasts for 5.0 seconds, with a 20.0-meter range and slows enemies by 25.0%.

Cost: 25 Mana

Cooldown: 20 Seconds


Ice Storm Augments:

Weakening Gust

Incoming damage is increased by 10.0% for enemies affected by the Ice Storm who are below 50.0% health. Lasts for 3.0 seconds.



Storm Summoner

Ice Storm mana cost is decreased by 80.0% if cast when at full mana.



Punishing Storm

Increased damage output by 10.0% for each enemy caught in your Ice Storm.


Active Skill 3: Wind Chill

An aimed blast that sends a column of freezing wind, pushing back enemies hit by 5.0 meters, and dealing 16.0% weapon damage with each hit.

Has a max range of 7.0 meters, with the last 2.0 dealing 20% more damage but will not push enemies away.

Cost: 20 Mana

Cooldown: 15 Seconds


Wind Chill Augments:

Enduring Chill

Increase duration of Wind Chill by 1.0 second.



Chilling Blast

Increase the bonus damage of the last 2.0 meters of the Wind Chill by a further 25.0%.


Builder


Active Skill 1: Ice Pylon

Places an Ice Pylon that fires ice projectiles, dealing 50.0% weapon damage at enemies within a 20.0-meter radius for 15.0 seconds, or until it is killed.

Summoning an Ice Pylon creates an AoE radius of 1.0 meters around the pylon which enables frost powers.

Cost: 15 Mana

Cooldown: 10 Seconds


Frost Pylon Augments:

Greater Pylon

Increased damage of Ice Pylon to slowed targets by 10.0%.



Pylon Regen

Ice Pylon regenerates to full health after not taking damage for 5.0 seconds.



Pylon Dodge

Dodging an attack while at full Stamina will increase the Ice Pylon’s rate of fire for 3.0 seconds.



Pylon Refresh

A successful attack extends the Pylon’s lifetime by 1.0 second.



Ultimate Frost

Doubles the health of your Ice Pylon and extends the AoE for its frost circle by 5.0 meters. Standing the AoE doubles the bonuses of Quick Frost and Empowered Frost attacks.


Active Skill 2: Ice Shower

Summon a shower of ice that creates a frosted AoE of 1.0 by 5.0 meters that lasts 4.0 seconds.

Enemies that enter this AoE will be stricken with Frostbite – rooting them for 1.0 second and making them unable to sprint or dodge.

Entering the AoE will also slow the target by 50.0% and the slow will last for 3.0 more seconds after the enemy leaves the Ice Shower.

Cost: 25 Mana

Cooldown: 20 Seconds


Ice Shower Augments:

Enduring Shower

Increases Ice Shower duration to 7.0 seconds.



Quick Shower

Any allied character, including yourself, will get a 25.0% speed boost for 2.0 seconds when entering the Ice Shower.



Frigid Shower

Frostbite also applies Rend to foes who enter, reducing their defence by 10.0%.


Active Skill 3: Entombed

Enter an entombed state to become impervious to damage and quickly regen mana. Lasts 10.0 seconds and can be destroyed by enemy attacks.

Right-click will quickly exit the ice tomb, and will allow for player movement quickly – this method costs no mana.

Left-click will make the tomb explode on your immediate exit, causing damage to foes and knockback – this method costs 20 mana.

Cost: 10 Mana

Cooldown: 30 Seconds


Entombed Augments:

Strengthened Tomb

Increased defense by 25.0% for 3.0 seconds after breaking out of the ice tomb.



Cleansing Tomb

Removed all debuffs when Entombed is cast.


Passives


Cold Reach

Increase damage of light and heavy attacks by 15.0% against targets further than 15.0 meters away.



Energized Critical

Increase critical hit damage of all ice spells by 15.0% when at full Stamina.



Heavy Freeze

Heavy attacks will freeze the target if hit inside an Ice Storm or with Frostbite for 1.0 second.



Critical Rejuvenation

Recover 15.0 mana after triggering a critical hit. Will not provide “over-mana”.



Gathering Storm

Hitting with three light attacks in a row will grant 15.0 mana.



Critical Frost

Increase critical chance if hitting an enemy inside your frosted area or with Frostbite. Crit chance is increased by 20.0%.



Ultimate Chill

Ice abilities chill their targets, increasing their damage taken from ice attacks by 35.0% for 3.0 seconds.



Blocking Stamina

Blocking with the Ice Gauntlet will convert mana to Stamina when hit. 3 mana is equivalent to 15 Stamina.



Frozen Touch

Slow enemies by 25.0% for 2.0 seconds when they connect with a melee attack whilst you are at 100.00% health.



Defiant Freeze

Casting any ice ability will create over you an ice-hardened layer, granting 20.0% fortification for 2.0 seconds.



Quick Frost

Increased movement speed by 10.0% inside frosted area.



Empowered Frost

Regain 3.0 mana for each spell cast, while inside frosted area.



Refreshing Frost

Reduce cooldown time of all skills on cooldown by 20% when casting an ability whilst inside frosted area.



Closing

That just about wraps things up for our overview of the Ice Gauntlet mastery for Amazon’s new MMO, New World. We hope that you’ve found the information useful in planning out your character and hope to see you online! If you have any suggestions or comments, we’d love to hear from you on the MGN.gg blog, our YouTube channel, of course, the new MGN Twitter @MGN_TV, and our Discord – links for all of which can be found within the description of the video overview.


New World Weapon Mastery Guide Part 4 – Spear

Credits

ProgramFounding Writers
AuthorLuke Cowling
PublisherMGN
GameNew World

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