Dark Deity: Class Overview Part 6 – Adept

Classes in Dark Deity are split up into six different trees, with the ranger, warrior, cleric and mage available during the first mission, and then the rogue and adept coming shortly thereafter. Today we’re going to go through a pretty comprehensive guide on everything to do with the Adept class. What you can expect from using Adept characters, where you can take them, their stats and skills, and all the information that you need to plan your Adept characters accordingly.

Naturally if you want to avoid spoiling the class unlocks, or the characters that are available later in the game, you should turn back now, because there’s going to be spoilers aplenty from hereon out.

The Adept class is probably up there with ranger in how diverse that builds can be, and ways that you can use the class. Their starting class skill in Chain is one of the best utilities in the game, and can frequent strategies across every difficulty, but can really be utilized to save your bacon on Deity difficulty.

That’s not the only thing that makes them useful though, they can specialize in either magic or melee damage. If you get early rolls in magic, and want to explore a nuke-adept, that’s absolutely something that can work, and I’ve rolled this build and it’s very effective.

If you want to follow the Bolt tree for mobility and chain range, then you’ve built yourself a chain-bot that can move and disable units across the map easily. Adepts can even be dodge tanks! Specc them for spear wielding throughout, equip the strength aids in dodge chance artifact, and you’ve got a dodge tank! You can the Astral route, grab lifesteal and huge HP rolls, and just be a traditional beefy tank too.

These are just scratching the surface of the different ways that you can play the adept, and as you can see, it’s extremely diverse and really up to your fancy. As far as the overview, we’re going to start with the stats and abilities of the base class in Adept, then the stats and abilities of each of the promotional options at level ten, then finally the stats and abilities of the final promotions at level thirty.


The Base Class:

Adept

Elias as an adept.

Damage Type – Piercing

Armor Type – Chain

Movement Range – 5

Attack Range – 1

Class Skill – Prevent an enemy from moving during the next enemy phase.


Level 10 Promotions:

Gale

Elias as a gale.

Damage Type – Piercing

Armor Type – Leather

Movement Range – 6

Attack Range – 1

Class Skill – 50% chance to deal 1.3x damage. (Stacks with level 30 talents)

Class Skill – 15% chance to hit again. (Can occur on each attack, in a double attack)

Blaze

Elias as a blaze.

Damage Type – Fire

Armor Type – Cloak

Movement Range – 6

Attack Range – 1-2

Class Skill – 20% chance to deal 60% increased damage.

Class Skill – Kills grant +2% power.

Surge

Elias as a surge.

Damage Type – Storm

Armor Type – Cloak

Movement Range – 6

Attack Range – 1-2

Class Skill – 25% chance to guarantee a hit and add 25% crit.

Class Skill – Increased range on Chain by 2.

Reverie

Elias as a reverie.

Damage Type – Crushing

Armor Type – Chain

Movement Range – 6

Attack Range – 1

Class Skill – Heal for 33% of damage dealt.

Class Skill – Attacks ignore 20% of enemy Defense or Fortitude.


Level 30 Promotions:

Windrunner

Elias as a windrunner.

Damage Type – Piercing

Armor Type – Chain

Movement Range – 7

Attack Range – 1

Class Skill – 50% chance to deal 1.3x damage.

Class Skill – 50% chance to deal 1.3x damage. (They all stack)

Firelord

Elias as a firelord.

Damage Type – Fire

Armor Type – Cloak

Movement Range – 6

Attack Range – 1-2

Class Skill – 25% Strength added to Magic. (Making Reverie into Firelord possible and powerful. Lifesteal into Firelord with Strength added to Magic.)

Class Skill – 20% chance to deal double damage.

Thunderlord

Elias as a thunderlord.

Damage Type – Storm

Armor Type – Cloak

Movement Range – 8

Attack Range – 1-2

Class Skill – 50% chance for crits to deal +60% damage.

Class Skill – Crits on full health enemies deal +60% damage.

Astral Seeker

Elias as an astral seeker.

Damage Type – Crushing for melee, arcane for magic

Armor Type – Plate

Movement Range – 6

Attack Range – 1 for melee, 1-2 for magic

Class Skill – Can use Arcane magic (Power and Balance weapons.)

Class Skill – 35% chance to heal for 10% max HP and bypass 25% of resistances. (Defense or Fortitude, depending on damage type)


Characters:

Adepts are some of the coolest characters in Dark Deity, they are:

Elias

Default Skill – Elias has a small independent crit chance.


Bianca

Default Skill – Allies within 2 tiles gain +8% power.


Aurima

Default Skill – Kills grant +2% power, stacking.


Thae’Lanel

Default Skill – Can’t take over 30% of max HP in one hit. (As insanely good as it sounds)


Iris

Default Skill – Healed for 20% of crit damage.


Closing Thoughts

That’s going to wrap things up for our overview of the adept class. If you’ve had particular success with speccing a character down a certain class line, with grabbing specific level 10 and level 30 class skills, we’d love to hear about your success (or failure!) on the mgn.gg blog, our YouTube channel of course, the new twitter @MGN_TV, and our new discord. Links for all of these are in the description of the video overview.


Next:

Dark Deity – Game Manual / Player Guide / And More!

Credits

ProgramFounding Writers
AuthorLuke Cowling
YouTuberLuke Cowling
PublisherMGN
GameDark Deity

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