(Part 2) Amazon’s New World: What Class Should You Play | New Player Guide

Don’t forget to read this second part! More weapons, New World skills, and attributes.

30:15 Great Axe Passives & Skills

35:09 Warhammer Passives & Skills

40:10 Bow Passives & Skills

44:05 Musket Passives & Skills

49:49 Firestaff Passives & Skills

54:31 Lifestaff Passives & Skills

58:59 Ice Gauntlet Passives & Skills

1:04:50 Attribute Points & Tier Unlocks

30:15 Great Axe Passives & Skills

Reaper passives

  1. Critical Gains – When you make a critical hit with a Great Axe: Heal yourself for 10% of the damage dealt.
  2. Frustration – After one of your attacks is blocked, gain 15% damage for 10 seconds (max 1 stack).
  3. Keen Edge – Critical damage increased by 15%.
  4. Feed – Great Axe attacks against foes below 30% health heal you for 10% of damage done.
  5. Executioner’s Speed – Every 2 consecutive light attacks with a Great Axe grants 3 seconds of 20% Haste. Will make you move faster.
  6. Greed- Light attacks with your Great Axe give you 10% damage for 5 seconds (max 3 stacks).
  7. Death’s Embrace – Great Axe attacks against foes below 50% health: penetrate armor by 10%.
  8. Critical Condition – Great Axe attacks against foes below 50% health: critical 15% more often.
  9. Blood Lust – You move 30% faster and deal 15% more damage when looking at a foe within 15 meters.
Great Axe New World guide: What is it, Mastery tree, more - Dexerto

Reaper skills

  1. Charge – Charge 10 meters dealing 130% weapon damage when you reach a target or Press LMB. This ability is unstoppable (you cannot be interrupted while performing this ability); 20 seconds cooldown.

A.1 Frenzied Momentum – Charge now deals 130 to 150% weapon damage based on how far you traveled.

A.2 Unpredictable Strike – During Charge you may press RMB to execute a swing attack dealing 150 to 170% weapon damage based off on how far you traveled.

  1. Reap – Extend your axe 5 meters pulling enemies to you and dealing 107% weapon damage. Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe: this ability causes a 4 seconds taunt when it hits. (Taunt causes monsters to focus only on you). With 18 seconds cooldown.

B.1 The Collector – Reap range is now 8 meters.

B.2 Hunger – Heal yourself for 30% of damage done by Reap.

B.3 Fatal Attraction – After you pull do a spin attack dealing 122% weapon damage.

  1. Execute – a powerful overhead attack dealing 175% weapon damage. Execute deals 30% more damage vs enemies under 50% health. With 25 seconds cooldown.

C.1 Unstoppable Greed – execute gain Grit during the attack, making the attack unstoppable.

C.2 Executioner – execute critical hits 100% vs foes below 30% health.

Mauler passives

  1. Mauler’s Resolve – if you get hit while holding a Great Axe and below 50% health, gain 40 stamina. With 20 seconds cooldown
  2. Gravity – after you cause a pull your foe is held still 10% longer
  3. Center Of Attention – while holding a Great Axe gain 10% damage when 3 or more enemies are within 4 meters
  4. Heavy Pull – heavy attacks with a Great Axe pulls foes closer to you
  5. Enduring Pull – heavy attacks with a Great Axe gain Grit, making the attack unstoppable
  6. Revenge – when you block an attack with a Great Axe gain 5% damage for 5 seconds (max 3 stacks)
  7. Crowded Protection – while holding a Great Axe gain 10% armor when 3 or more enemies are within 4 meters
  8. Mauler’s Fury – Great Axe attacks increase damage by 5% for 3 seconds (max 10 stacks)

Mauler skills

  1. Whirlwind – Spin attack dealing 50% weapon damage to all nearby foes. If you hit a foe, spin again (max 4 spins). You can move while spinning. This attack cannot be a critical hit. With 30 seconds cooldown.

A.1 Gusting Winds – Whirlwind’s maximum number of rotations is increased to 7.

A.2 Unending Winds – Whirlwind’s movement speed increased by 50%.

A.3 Surrounded – if you have 3 or more foes around you deal 30% more damage.

  1. Maelstrom – Fast-spinning attack that pulls targets closer to you and deals 115% weapon damage. With 20 seconds cooldown.

B.1 Storm’s Reach – Extends the reach of Maelstrom’s pull range by 50%.

B.2 Absorb – Consumes all projectiles while Maelstrom is active.

B.3 No Reprieve – Maelstrom does an extra spin attack pulling in foes and dealing 115% weapon damage.

  1. Gravity Well – Throw an axe to create a vortex that pulls enemies to its center for 3 seconds. Ends with a damaging Burst dealing 100% weapon damage. Range 10 meters.

C.1 Crowded Well – Increase burst damage by 10% for each foe caught in the vortex.

C.2 Unyielding – Allies gain 20% Fortify while standing in your well (Fortify reduces damage).

35:09 Warhammer Passives & Skills

Juggernaut passives 

  1. Epitome Of Bonk! – Increase Armor Penetration by 10% for all War Hammer Standard attacks.
  2. Exhaustive Attacks – All War Hammer abilities apply Exhaust, slowing target’s stamina regeneration by 10% for 3 seconds (does not stack).
  3. Quick Recovery – Cooldowns are reduced by 7% with heavy attacks.
  4. Hammer Time – Gain Empower on a Heavy Attack, increasing attack damage by 10% for 2 seconds.
  5. Hardened Steel – Adds Grit to War Hammer Heavy Attacks (grit is an added stagger resistance that stops attacks from being interrupted).
  6. Contemption – On targets under 30% HP, Increase damage done by Heavy Attacks by 15%.
  7. Power Through Pain – For 1 second after taking damage, deal 20% extra damage.
  8. Justice For All – Press Basic Attack during Mighty Gavel to add a second attack that deals 150% weapon damage.
New World War Hammers Introduced By Amazon Game Studios

Juggernaut skills

  1. Armor Breaker – A powerful swing that penetrates 35% of the target’s armor and deals 120% weapon damage. With 12 seconds cooldown.

Upgrades:

Indomitable – Adds Grit to the attack, making the attack unstoppable.

Lasting Trauma – Armor Breaker grants the targets Rend, reducing damage absorption by 20% for 2 seconds.

Opening Act – Increase Armor Breaker damage by 15% against targets with full health.

  1. Mighty Gavel – An overhead leaping attack that crushes down on enemies dealing 120% weapon damage. With 22 seconds cooldown.

Upgrades:

Summary Judgement – On targets under 30% HP: Increase damage done by Mighty Gavel attack by 20%.

Impact Fracture – Increase Stamina damage done by Mighty Gavel attack by 25%.

Expedite – After a successful Mighty Gavel attack, gain Haste; increasing player’s movement speed by 30% for 3 seconds.

Justice For All – Press Basic Attack during Mighty Gavel to add a second attack that deals 150% weapon damage.

  1. Wrecking Ball – Strike the ground around a target with Hammer dealing 100% weapon damage and flattening the enemy. With 15 seconds cooldown.

Upgrades:

Safety Measures – On a successful hit: player obtains Fortify, granting 20% weapon damage resistance for 4 seconds.

Breathing Room – All enemies near the target hit with Wrecking Ball will be pushed back 2 meters.

Crowd Crusher passives

  1. Outnumbered – Increase Physical and Elemental armor by 5% for every enemy within 5 meters of player.
  1. Facilitated Expedition – After hitting a target with an active debuff: Obtain Haste, increasing movement speed by 10% for 2 seconds.
  1. Resurgence – After 2 Light attacks with the War Hammer, debuff durations on players are reduced by 25%. Can only trigger once every 5 seconds.
  1. I Can Do This All Day – Reduce stamina consumption by 30% when blocking melee attacks.
  1. Guarded Sprint – Reduce damage taken by 10% while sprinting.
  1. Acceleration – Reduce War Hammer Cooldowns by 7% when using light attacks against targets with an active debuff.
  1. Concussive Impact – +15% damage against targets affected by War Hammer debuffs.
  1. Prevailing Spirit – Regain 35% of damage dealt as Health when using a Crowd Crusher ability.
  1. Aftershock – Whenever a target is affected by a Crowd Control effect, they are slowed by 20% for 4 seconds.

Crowd Crusher skills

  1. Shockwave – Slam the Hammer into the ground causing a 3 meter radius AOE earthquake that deals 90% weapon damage. Applies Stun to all impacted targets for 1.8 seconds. Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability causes a 6 seconds taunt when it hits. (Taunt causes monsters to focus only on you). With 20 seconds cooldown.

Upgrades:

Frailty – The trauma of the attack causes Weaken, decreasing the damage dealt from the target’s attacks by 10% for 6 seconds.

Meteoric Crater – Expands the effective range of the Shockwave to a 4-meter radius.

  1. Clear Out – A wide swing that knocks enemies back 4 meters to create distance, dealing 110% weapon damage. With 15 seconds cooldown.

Upgrades:

Power Cleaner – Hitting a target with Clear Out grants Fortify, providing a 10% defense bonus for 4 seconds to all friendlies within 6 meters.

Clean And Refreshed – Clear Out’s cooldown is reduced by 5% per enemy hit with the ability.

Swing Away – Using Clear Out on a target grants Haste, increasing movement speed by 30% for 3 seconds.

  1. Path of Destiny – A powerful ground strike that erupts a linear wave of energy in front of the player, dealing 125% weapon damage to all targets in its path. With 22 seconds cooldown.

Upgrades:

Seismic Wave – Path of Destiny now staggers all targets in its path.

Stimulated Reduction – Ability cooldown reduced by 5% for each enemy hit with Path of Destiny.

40:10 Bow Passives & Skills

Skirmisher passives

  1. Impale – If you hit a foe with 100% health cause 10% Slow for 2 seconds.
  2. Dodge and Weave – After you dodge: Gain 20% Haste for 2 seconds.
  3. Mark – Deal 10% more damage to enemies suffering from a debuff.
  4. Battle Precision – Debuff duration last 20% longer.
  5. Catch Me If You Can – If surrounded by 3 or more foes within 3 meters of you gain 20% Haste.
  6. Evasive Tactics – After you dodge: deal 20% more damage for 5 seconds.
  7. Closing In – Hitting a foe below 50% health: reduce bow ability recharge by 5%.
  8. Hunter’s Insight – Hitting a foe with a debuff grants 5 Stamina.
  9. Archer’s Speed – Gain 10% Haste for 5 seconds when you swap to your bow. With 10 seconds cooldown.
  10. Knee Shot – Leg shots cause 10% Slow for 2 seconds.
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Skirmisher skills

  1. Poison Shot – Shoot a poison arrow that on hit or land creates a cloud of poison 3m wide that lasts 10s. Enemies entering the cloud are poisoned, dealing 10% weapon damage per second for 20 seconds. With 35 seconds cooldown.

Upgrades:

Infected Arrow – Poison Shot’s poison now does 12% weapon damage per second for 20 seconds.

Direct Hit – If you directly hit a target with Poison Shot it deals 200% more damage.

  1. Evade Shot – Leap back 5m and shoot an arrow dealing 125% weapon damage. With 15 seconds cooldown.

Upgrades:

Evasive Knockback – Evade Shot causes knockback of 2m.

Go The Distance – Evade Shot grants you 5s of 15% Haste.

  1. Rain Of Arrows – Shoot a barrage of arrows 7 meters wide that deals 150% weapon damage. With 25 seconds cooldown.

Upgrades:

Barred Arrows – Rain of Arrows causes bleed dealing 85% weapon damage over 12 seconds (max 3 stacks).

Hooked Arrows – Rain of Arrows causes a 15% Slow for 12 seconds.

Hunter passives

  1. Long Range – Deal 20% more damage to foes at least 10 meters away.
  2. Finishing Shot – If your target is below 50% health: Deal 20% more damage.
  3. Surprise Attack – If you haven’t damaged an enemy in the last 10s: Deal 20% extra damage.
  4. Bullseye – Bow shots critical chance increased by 10%.
  5. Hawkeye – When you land a headshot heal yourself for 10% of damage done.
  6. Aim True – Heavy attacks arrows fly faster and deal 30% more damage.
  7. Unbreakable Focus – Receives 20% less damage while aiming.
  8. Arrow Range – Decreased arrow distance before start of gravity by 100%.
  9. Concussion – When you land a headshot you deal 20% more damage and a 50% chance to get your arrow back.

Hunter skills

  1. Rapid Shot – Shoot 3 consecutive arrows. The first two dealing 100% weapon damage each. The last shot causes a knockback and deals 125% weapon damage. With 20 seconds cooldown.

Upgrades:

Rapid Accuracy – If all 3 arrows hit the same target, Rapid Shot’s cooldown is reduced by 50%.

Final Blow – 3rd Shot of Rapid Shot deals 25% extra damage.

  1. Penetrating Shot – Shoot an arrow dealing 150% weapon damage that passes through targets and continues for 100 meters. With 18 seconds cooldown.

Upgrades:

Blood Soaked Arrow – Increased damage by 10% after each hit (max 50% damage).

Deep Strike – Penetrating Shot deals 20% more damage to targets 20m or more away.

  1. Splinter Shot – Shoot an arrow out 10 meters it then splits into 3 arrows dealing 50% weapon damage. With 22 seconds cooldown.

Upgrades:

Scatter Shot – Splinter Shot splits into 5 arrows.

Calculated – Reduce cooldown shot per hit by 10%.

44:05 Musket Passives & Skills

Sharpshooter passives

  1. Critical Reload – Landing 3 Headshots within 10 seconds of each other grants an instant reload.
  2. Greater Accuracy – Accuracy penalty while moving and aiming removed.
  3. Ballistic Advantage – Removes damage Fall off from standard musket shots on targets more than 50 meters away.
  4. Hit Your Mark – Increased Headshot and Critical hit damage to target the further the target is away from the player, for a max of 30% at up to 125 meters away. Does not forgo damage fall off.
  5. Called Shot – Increase Musket damage by 15% if aimed down sight for more than 3 seconds.
  6. Empowering Headshot – On successful headshot: Grant Empower, increasing all Musket shots damage by 10% for 5 seconds.
  7. Heightened Precision – While aiming, successful hits with a musket grant a stackable 2.5% damage. This effect ends when a player stops aiming down sight for more than 5 seconds between shots (max 10 stack).
  8. Called Shot Resupply – Standard attack headshots reduce all musket ability cooldowns by 10%.
  9. Sniper – Adds an optional 3x zoom view for all musket aim shots. Use the Mouse Wheel up and down to zoom in and out while aiming. Also grants a 25% damage increase to all Headshots.
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Sharpshooter skills

  1. Powder Burn – Overload musket with gun powder, causing the next shot to deal 120% Weapon damage and cause a Burn status effect that deals 20% weapon damage per second for 9 seconds. Does not stack or combine with other overload shots. 15s Cooldown.

Upgrades:

Backdraft – Standard Musket shots deal 12% additional damage while target is on fire.

Chronic Trauma – If Powder Burn is a Headshot, extend Burn duration for 13 seconds.

  1. Power Shot – Overload musket with gunpowder, causing the next shot to deal 150% weapon damage. Does not stack or combine with other overload shots. 15s Cooldown.

Upgrades:

Initial Engagement – When you hit with power shot gain Empower, causing attacks to deal an additional 10% damage for 5 seconds.

First Blood – +10% additional damage to targets with full health.

Bullseye – Power Shot Headshots reduce Power Shot’s cooldown by 15%.

  1. Shooter Stance – Player enters a shooting aim stance to enhance shooting performance. Shots deal 105% weapon damage. While in stance rotation Angle is limited to 180 degrees, mobility is reduced to zero, accuracy is increased by 10%, and reload time is reduced by 75%. Mode will exit after three shots. 20s Cooldown.

Upgrades:

Shoot More – Shots fired before exiting stance increased to five.

Marksman – If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%.

Trapper passives

  1. Salt On The Wounds – +15% increased damage to targets below 30% health.
  2. Weakened Defense – Increases stamina damage to blocking enemies using shields by 200% and deal 10% of Armor Penetration to targets that aren’t blocking with a shield.
  3. Hustle – After a Dodge: Gain Haste, increasing movement speed by 30% for 3 seconds.
  4. Energy Burst – Attacking a target with an active debuff restores 20 Stamina.
  5. Back It Up – Walking/Strafing movement speed Increased by 10% when an enemy is within 8 meters of player.
  6. Empowering Weakness – Hitting a target with an active debuff triggers Empower, increasing player’s damage to be increased by 10 for 5 seconds.
  7. Tactical Reload – Dodging Reloads the musket (can only trigger once every 3 seconds).
  8. Kick ‘Em When They’re Down – Deal 10% extra damage to targets with an active debuff.
  9. Compounded Adrenaline – Grants a 40% base damage increase to musket attacks on targets that have any of the status effects applied by the Trapper tree active abilities.

Trapper skills

  1. Stopping Power – Overload musket with gun powder, causing the next shot to deal 115% Weapon Damage, staggering the target and knocking them back 3 meters. Does not stack or combine with other Overloaded shots.  With 18 seconds cooldown.

Upgrades:

Lasting Impression – Targets hit with Stopping Power are Exhausted; reducing stamina regeneration speed by 10% for 8 seconds.

Supplementary Repulsion – Targets hit with Stopping Power are slowed by 10% for 8 seconds.

  1. Traps – throw a trap that lasts for 20 seconds. When triggered, it causes the target to be Rooted, immobilizing the target for 3 seconds. With 20 seconds cooldown.

Upgrades:

Trapped Damage – Traps apply Rend to target increasing damage to trapped targets by 20% for 3 seconds.

Scent of Blood – Regen 50% of weapon damage done as health when dealing damage to trapped targets.

Double Trap – Ability to have two active traps.

  1. Sticky Bomb – A bomb that can be thrown a short range and sticks to anything it makes contact with. Detonation will occur 5 seconds after impact dealing 150% weapon damage to all targets within 3 meters. With 12 seconds cooldown.

Upgrades:

Unflinching Walk – Sticky bomb grants player 40 stamina when it deals damage with an explosion.

Sticky Slow – Direct hits with the Sticky Bomb cause the target to be Slowed by 15% for 5 seconds.

49:49 Fire Staff Passives & Skills

Fire Mage passives

  1. Spell Focus – Heavy Attacks restore 5% of your max mana on hit.
  2. Spellslinger – Your abilities gain an extra 15% chance to critical strike.
  3. Prophet Of A Fire God – While holding a Fire Staff, your critical strike damage is increased by 20%.
  4. Flare – Heavy Attacks no longer consume mana.
  5. Fiery Restoration – Heavy Attacks reduce Fire Staff cooldowns by 10.0 on hit.
  6. Clear Mind – While above 50% mana: you gain 10% Empower (Empower increases damage).
  7. Singe – When you get a Critical Hit with the Fire Staff, cause burning, dealing 3% weapon damage each second for 6 seconds.
  8. Clear Casting – If you haven’t taken damage in the last 3s, deal 10% more damage.
  9. Runes of Helios – Casting a fire spell places a 2m rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7 seconds. With 30 seconds cooldown.
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Fire Mage skills

  1. Pillar Of Fire –  a targeted spell that deals 120% weapon damage. With 10 seconds cooldown

Upgrades:

First Strike – Pillar of Fire deals 40% more damage to foes at full health

Arson’s Advantage – gain 10% of your max mana per enemy hit by Pillar of Fire

  1. Meteor Shower – channel a spell that drops 32 meteors at your target dealing 20% weapon damage each hit. With 15 seconds cooldown

Upgrades:

Immolation – hits of Meteor Shower give you 1% of your max mana

Fiery Determination – while casting Meteor Shower you are Unstoppable (you cannot be interrupted)

Judgement Of Helios – cause 25% more meteors to hit during the entire channel

  1. Fireball – fire off a heavy fireball that deals 125% weapon damage on impact and causes scorched earth, leaving a 3m burning field that lasts 6s. The burning field dealing 10% weapon damage each second

Upgrades:

Scorched Earth – Fireball’s burning field persists for 9 seconds

CatchDirect hits with Fireball give you 10% of your max mana and reduces your Fire Staff cooldowns by 7%

Pyromancer passives

  1. Pyromania – while holding a Fire Staff and below 50% max health: damage is increased by 20%
  2. Heat Up – when you block a Melee attack, restore 5% of your max mana
  3. Kindle – burning lasts 20% longer
  4. Trial By Fire – when you are struck, create a field of fire around you dealing 5% weapon damage to all nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. With 120 seconds cooldown
  5. Let It Burn – whenever burn deals damage, gain 30% Fortify for 2 seconds (Fortify reduces damage taken)
  6. Watch It Burn – Light attacks cause the enemy to catch fire dealing 3% weapon damage each second for 6 seconds
  7. Combat Speed – when you activate a Fire Staff ability gain 10% Haste for 5 seconds. With 10 seconds cooldown 
  8. Reheat – after 6s without activating an ability, your mana regen is increased by 400%

Pyromancer skills

  1. Incinerate – cause a fiery explosion dealing 125% weapon damage and knocking back all enemies 3 meters. Catches enemies on fire dealing 3% weapon damage each second for 6 seconds. With 12 seconds cooldown

Upgrades:

Scorched – each hit of Incinerate causes an additional stack of burning

Cauterize Wounds – restore 20% of damage dealt by Incinerate

Flame Out! – Incinerate hits twice

  1. Flamethrower – create a jet of flame from the tip of staff dealing 25% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6 seconds. With 8 seconds cooldown

Upgrades:

Fire’s Reach – increase the range of Flamethrower by 50%

Infernal Flames – increase the base damage of Flamethrower by 25%

Pyro Dancer – Flamethrower has no cooldown

  1. Burnout – dash forward leaving a wall of fire behind you. Residual flames will catch enemies on fire dealing 5% weapon damage each second for 13 seconds. With 20 seconds cooldown

Upgrade:

All In – Fire Staff cooldowns are reduced by 2% for each foe hit by Burn Out. Burn Out goes 50% further

54:31 Lifestaff Passives & Skills

Healing passives

  1. Desperate Spee d- when you heal an ally with less than 50% health Life Staff cooldowns are reduced by 10%
  2. Sacred Protection – while holding a Life Staff: increase the base health of all friendlies in your group by 10%
  3. Absolved – Life Staffs Light and Heavy attack no longer take mana
  4. Mending Touch – Life Staffs Heavy Attack now removes one debuff when hitting an ally
  5. Blissful Touch – Light attacks now heal target for 20% weapon damage when hitting an ally
  6. Revitalize – when you hit with a light attack reduce all your cooldowns by 5%
  7. Arcane Justice – when hit in battle activate a healing aura for you and nearby friends in a 4m radius healing for 10% weapon damage each second for 6 seconds. With 120 seconds cooldown
  8. Intensify – Heavy Attacks give you increase healing by 10% for 10s (max 3 stacks)
  9. Divine Blessing – when you heal an ally if their health is below 50%: heal for 30% more
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Healing skills

  1. Divine Embrace – Heal target for 150% weapon damage. With 6 seconds cooldown

Upgrades:

Privilege – Divine Embrace costs 25 Mana

Shared Struggle – If target is below 50% health heal one additional ally within 8m for the same amount

Rebound – If 2nd target is below 50% health heal another ally within 6m of that ally

  1. Sacred Ground – create an area on the ground that lasts for 12 seconds and heals 10% weapon damage every second. With 20 seconds cooldown

Upgrades: 

Holy Ground- Regenerate Stamina and Mana 100% faster while in Sacred Ground

Blessed – While allies are in Sacred Ground they are healed for 30% more from all healing

  1. Splash of Life – you and all group members are healed for 50% weapon damage. With 12 seconds cooldown

Upgrades:

Shared Recovery – If you heal a target below 50% health gain 3% of your max mana

Purify – Splash of Light also removes one debuff

Protector passives

  1. Bend Light – after a dodge roll your heals are 20% more effective for 5 seconds
  2. Protector’s Strength – if you have a buff heal for 10% more
  3. Spirits United – increases mana regeneration for you and group members by 3%
  4. Defensive Light – when you block a Melee attack: gain 5% max mana
  5. Protectors Touch – Life Staffs Light and Heavy grant 15% Fortify for 3 seconds when hitting an enemy (Fortify reduces incoming damage)
  6. Balance – when you get hit while below 50% health, gain 20% Haste for 5 seconds. With 20 seconds cooldown
  7. Glowing Focus – buffs you grant last 20% longer
  8. Magnify – when you heal with Light’s Embrace extend Life Staff buffs by 2 seconds

Protector skills

  1. Orb Of Protection – shoot out a light projectile that grants 15% Fortify for 20 seconds, heals an ally for 10% of weapon damage, and deals 95% weapon damage when it hits an enemy (Fortify reduces incoming damage). With 10 seconds cooldown

Upgrades:

Protector’s Blessing – if Orb of Projection hit an ally they gain 10% Empower for 20 seconds as well (Empower increases damage)

Shared Protection – if you successfully hit an ally, you also gain Fortify

Aegis – when this projectile hits, it effects all allies within a 3 meter radius

  1. Lights Embrace – targeted heal for 75% weapon damage +30% more for each buff on that target. With 4 seconds cooldown

Upgrades:

Inspire – when you heal a target with Lights Embrace target receives 25 stamina

Connection – when you heal a target with Lights Embrace gain 1% of your max mana for each buff your target has

Magnify – when you heal with Light’s Embrace extend Life Staff buffs by 2 seconds 

  1. Beacon – shoot out a light projectile that deals 95% weapon damage to enemies, attaches to its target and heals all nearby allies for 20% weapon damage each second for 10 seconds. With 35 seconds cooldown

Upgrades:

Infused Light – Beacons area of effect is now 50% larger

Radiance’s Blessing – Beacon lasts 5 seconds longer

Speed Of Light – when Beacon heals a target it also applies 20% Haste for 3 seconds (Haste increases movement speed)

58:59 Ice Gauntlet Passives & Skills

Ice Tempest passives

  1. Cold Reach – increase damage of light and heavy attacks by 15% for targets farther than 15 meters
  2. Energized Critical – increase critical damage of Ice Spells by 15% when at full stamina
  3. Heavy Freeze – Heavy attack will freeze a target if hit in Ice Storm or with frostbite for 1 second
  4. Critical Rejuvenation – recover 5 mana after triggering a critical hit on a target
  5. Gathering Storm – hit with three consecutive light attacks to grant player 15 mana
  6. Critical Frost – increase critical chance if hitting an enemy in a frosted area or with Frostbite by 20%
  7. Ultimate Chill – Ice abilities chill targets increasing ice damage by 35% for 3 seconds
New World Gives A Glimpse At New Weapon, The Ice Gauntlet | MMORPG.com

Ice Tempest skills

  1. Wind Chill – attack that blasts a focused beam of freezing winds forward that will push back any enemies in its area causing damage to enemies in its area. Wind Chill will last for 2 seconds, and can be directed by the facing of the player. The first 5 meters of the attack cause the pushback, and the last 2 meters of the effective range have increased damage. Player is able to move during the attack. With 15 seconds cooldown

Upgrades:

Enduring Chill – increase duration of Wind Chill by 1 second

Chilling Blast – increases the damage of the last 2 meters of the Wind Chill range by 25%

  1. Ice Spikes – creates a trail of spikes that start from the player and go out in a straight line for 8 meters. The path ends with a Mighty Spike that will cause large damage and pushback. Pressing LMB before reaching the end of the path will spawn the Mighty Spike early. With 10 seconds cooldown

Upgrades:

Refreshing Spikes – cooldown for this ability decreased by 10% if enemy is hit by Major Spike

Empowered Spikes – Mighty Spike Damage increased by 20% when hitting an enemy below 30% health

Deadly Path – increases damage by 10% and adds stagger to the path of spikes. Does not increase Mighty Spike damage

Spiky Reach – Ice Shards fire from the sides of the Mighty Spike to hit a wider area. Each Shard will have a 6 meter range and hit for 75% of the Mighty Spike’s damage

  1. Ice Storm – a ranged attack that damages and slows enemies within a 5 meter radius frosted area. 25% slow, 20 meter range, and 5 second duration. With 20 seconds cooldown

Upgrades:

Weakening Gust – incoming damage is increased by 10% for 3 seconds to enemies in Ice Storm if below 50% health

Storm Summoner – Ice Storm mana cost is decreased by 80% at full mana

Unending Thaw – makes frost effects remain on enemies for 2 seconds after exiting Ice Storm

Builder passives

  1. Blocking Stamina – blocking with Ice Gauntlet will convert mana to stamina on hit. 3 mana to 15 stamina
  2. Frozen Touch – slow enemies by 25% for 2 seconds when they hit you with a melee attack while you have 100% health
  3. Defiant Freeze – casting an Ice ability creates an ice hardened layer granting 20% fortify for 2 seconds
  4. Quick Frost – increase speed by 10% in a frosted area
  5. Empowered Frost – regain 3 mana for each spell cast while in a frosted area
  6. Refreshing Frost – reduce all active cooldowns for ice abilities by 20% when casting an ability in a frosted area
  7. Ultimate Frost – Doubles Ice Pylon’s health and extends Ice Pylon frost radius to 5 meters. Standing in this area doubles Quick Frost and Empowered Frost bonuses

Builder skills

  1. Ice Shower – Summon a shower of ice that creates a frosted area approximately 2 meters across. Enemies that enter the Ice Shower will be stricken with a powerful Frostbite. Frostbite blocks sprinting and dodging, slows speed by 50%, and will remain on target for 3 seconds after exiting the Ice Shower. With 20 seconds cooldown.

Upgrades:

Enduring Shower – Increase Ice Shower duration to 7 seconds.

Quick Shower – Any ally, including self, will get a 25% speed boost for 2 seconds when entering Ice Shower.

Shattering Showers – Increases duration of Frostbite after exiting Ice Shower from 1 to 3 seconds, and applies Rend (reducing defense by 10%).

  1. Ice Pylon – A placed Ice Pylon that fires ice projectiles at enemies within a 20 meter range for 15 seconds or until killed. Ice Pylon creates a 1 meter radius frost area that enables frost powers. With 10 seconds cooldown.

Upgrades:

Greater Pylon – Increases damage of Ice Pylon by 10% for slowed targets.

Pylon Regen – Ice Pylon regenerates to full health 5 seconds after last damage taken.

Pylon Dodge – Dodging with full stamina increases Ice Pylon rate of fire for 3 seconds.

Pylon Refresh – A successful hit extends Ice Pylon’s lifetime by 1 second.

  1. Entombed – Players can entomb themselves in ice to become invulnerable and greatly increase mana regen. The Ice Tomb has a lifetime of 10 seconds and can be destroyed. Players have two options to cancel Entomb, exit by pressing RMB or break out of the Ice Tomb by pressing LMB causing a damaging knockback for 20 mana. With 30 seconds cooldown.

Upgrades:

Strengthened Tomb – Increases defense by 25% for 3 seconds after breaking out of Entombed.

Cleansing Tomb – Cleanse all debuffs when being Entombed.

1:04:50 Attribute Points & Tier Unlocks

The five attributes in New World are all connected to your gathering trade skills. For example, Strength is going to enhance mining at various thresholds, Dexterity will enhance your skinning, Intelligence will enhance your harvesting, Focus will enhance your fishing, and Constitution will enhance your logging. By leveling you will have 190 points which you can set manually by yourself. 

  1. Strength controls your power through melee weapons. Heavy melee weapons such as War Hammer will scale their damage exclusively on Strength. Lighter melee weapons, like the Sword, will scale on Strength but also on Dexterity. 

Threshold Bonuses:

  • 50: +10% chance to critical hit, +10 skinning speed.
  • 100: +5% piercing damage, +20% haste for 3 seconds after skinning
  • 150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items.
  • 200: +20% bonus backstab and headshot damage, +10% skinning speed.
  • 250: +30% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning.
  • 300: Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll.
  1. Dexterity controls effectiveness with ranged weapons. Bows, Muskets and Rapier attacks scale off a player’s Dexterity. Lighter melee weapons will also gain from Dexterity however not as much as they gain from Strength. 

   Threshold Bonuses:

  • 50: +10% chance to critical hit, +10 skinning speed.
  • 100: +5% piercing damage, +20% haste for 3 seconds after skinning.
  • 150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items.
  • 200: +20% bonus backstab and headshot damage, +10% skinning speed.
  • 250: +30% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning.
  • 300: Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll.
New World is as ambitious an MMO as you'd expect from Amazon Games, but we  won't know its true potential until the other side of launch day |  GamesRadar+
  1. Intelligence governs your power with magical weapons, including any magical bonuses your weapons may have. Fire Staff and Magical Perk (Flaming Sword) both grow in power based on your Intelligence attribute. 

 Threshold Bonuses:

  • 50: +10% damage to light and heavy magic attacks, +10% harvest speed.
  • 100: +20% critical hit damage, 5% chance to gain 1 azoth when harvesting.
  • 150: +20% to elemental damage, -10% decrease in weight of harvested items.
  • 200: +10 mana after a dodge, +10% harvest speed.
  • 250: +30% duration to damage of time spells, +10% yield increase when harvesting.
  • 300: +30% damage on first hit on full health target, -10% reduction in Azoth travel cost.
  1. Focus controls your mana recovery rate and your skill cooldown times. You can cast more spells regularly with higher Focus. You can also use your cooldown-based abilities with a higher frequency.

  Threshold Bonuses:

  • 50: +10% mana regeneration rate, +10% fishing line tension.
  • 100: +20 to mana pool, +10% yield increase when salvaging.
  • 150: +20% healing output, -10% decrease in weight of fishing items.
  • 200: +20% duration on casted buffs, +10% fishing line tension.
  • 250: +30 mana on any self or group kill, +10% increase to caught fish size.
  • 300: When mana hits zero gain 200% mana regen for 10s (60s cooldown), 10% cooldown reduction for Inn fast travel.
Player Killing created a "toxic environment" in Amazon MMO New World •  Eurogamer.net
  1. Constitution governs your overall Health pool. Higher Constitution means you can sustain more damage before giving in to your injuries. 

Threshold Bonuses:

  • 50: All health consumables +20% stronger, +10% logging speed.
  • 100: Increase max health by 10% of physical armor, 10% reduction on durability loss for tools.
  • 150: 20% reduction to crit damage taken, 10% decrease in weight of logging items.
  • 200: +20% increase to armor, +10% logging speed.
  • 250: 80% damage reduction when full health, +10% yield increase when logging.
  • 300: +30% duration of stun, slow, and root spells, 25% chance to chop down a tree in a single swing.

New World MMO | My Top 5 Leveling Builds

Credits

AuthorLee Agustin
YouTuberGinger Prime
PublisherMGN
GameNew World

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