Disclaimer: This guide will not be covering specific builds on specific characters, but rather explaining the entire Genshin Impact artifact system in detail as a whole to better help newer players, and can be used as a reference when grinding for artifacts or even paired with more character specific guides. Which should be used as this guide is meant to only give general knowledge. Look up a character if you want to build them.
What Are Artifacts?
Artifacts are items in Genshin Impact that can boost a lot of stats on any character you equip them on, and will usually be the thing that increases a character’s power the most if done right. Thus, it is very important to understand how these work. These items can be obtained by opening chests, fighting bosses, killing enemies, or farmed for in artifact domains. Artifacts can be levelled up by sacrificing other artifacts into the desired one. Sacrificing a higher level artifact will grant more exp than granting a non levelled one, so you should save any that you levelled up and are not using anymore for exp purposes.
Artifacts will have many things to categorize them by: Rarity, Artifact Type, Set, Main Stat, and Sub Stats; with some of these impacting others. Understanding all of these when looking at an artifact can immensely benefit you when building up a certain character and when paired with another character specific guide. Before discussing any of this though, it is important to know what specific stats can be affected by artifacts and what those stats do.
Character Stats and What They Do
Playable Characters in Genshin Impact have many stats that affect their gameplay, and some stats are more self explanatory than others. Starting off the list, we have the HP stat which well… determines max HP. If your HP reaches zero, that character dies. Aside from that obvious fact, some character’s skills scale off of Max HP, like Zhongli’s shield or Barbara’s healing. It is usually not worth building up aside from a few characters like these.
Two more obvious stats would be Attack and Defense. Defense reduces damage taken, as well as scales with some character’s skills like Noelle’s Healing, while Attack increases damage dealt. The only real common stat built between these three is Attack, and even then, it is usually better to build up some of the other stats for damage. Characters like Sayu have abilities that scale off of Attack, and for damage dealing characters, it is still good to have a large attack stat. (This does not mean Defense and HP should never be built up. Every character will need different stats built up depending on what you want them to do.)
Moving onto the less obvious stats, Energy Recharge affects how quickly a character gets there Burst or Ultimate ability back from elemental particles. Using an elemental skill will generate elemental particles that characters will pick up to restore “energy” for their Burst skill. These particles regenerate energy for the entire party, but mostly for the on field character. A character like Mona who has abilities that scale off of Energy Recharge gets their Bursts back quickly and helps others on the team get their Ultimates back up and ready to use.
Elemental Mastery is a stat that boosts how powerful your elemental reactions are. Elemental reactions occur when you mix two elements together to get a certain effect. Elemental Mastery helps characters that get a lot of elemental reactions (typically Anemo characters like Kazuha benefit a lot from Elemental Mastery). Considering Genshin’s combat system features a lot of elemental reactions, it is good to have a decent amount of Elemental Mastery most of the time. (Depends on character and team composition.)
Elemental Damage percent is exactly what it sounds like. Pyro Damage % increases Pyro damage dealt by a certain percent. Hydro Damage percent does the same for Hydro. And so on for every element in the game. Building the proper elemental damage percent on a character is such a boon that most builds recommend having it as a main stat for your artifacts (more on this in the next section).
Healing Bonus is as simple as boosting the amount healed by a character. Only should be used on healers like Noelle, Barbara, Bennett, etc.
The final stats artifacts will let you build are Crit Rate and Crit Damage. Crit Rate affects how often your character does Critical Hits, while Crit Damage determines how much more damage your crits will do when they activate. Most builds for most characters require these to be at least decently high because Crits are the easiest way to deal the most damage in the game, even above building purely the Attack Stat.
These are all the stats that artifacts can affect in Genshin Impact, and you will want to build up certain ones on specific characters for the best results instead of being an all arounder. In order to properly do this though, you need to understand how artifacts work and how to tell if you have a good piece or not.
The Artifact Stat Screen
The first thing a player should notice when even selecting an artifact is its rarity, which can range from 1 to 5 stars. You can tell the rarity of an artifact either by its star count or the color of the background, which changes depending on rarity: Gray for one star, green for two stars, blue for three stars, purple for four stars, and orange for five star artifacts. Rarity determines what kind of sets the artifact can be in, the amount of substats an artifact can have, and how many times the artifact can be levelled up. Both 1 and 2 star artifacts can be levelled up a maximum of 4 times, 3 stars having a max level of 12, 4 stars having 16, and 5 stars having 20. At the start of the game, only one and two star artifacts will be available to you, and the more rare pieces will become available to the player in later Adventure Ranks.
The next thing the player should take note of is the main stat of the artifact, which is the bolded white stat, and will be the stat that goes up with every level up. This is what most players will usually first see about the artifact, and it is certainly one of the most important parts of determining if an artifact is worth levelling up or not. Having a bad main stat (minus on the flower and feather types of artifacts, which shall be covered in the next few paragraphs) can ruin even the greatest of artifacts. What main stat is good or bad for each character varies depending on both the character and what the player wants to build that character for. An overall rule for any main stat however is that a % main stat is better than a flat stat increase for a main stat (for example, getting a 49% ATK increase is far better than only getting 200 flat attack as level ups and weapon upgrades will make that percent increase far more worthwhile by late game)
Each artifact will fall into one of five types regardless of their rarity or their main stats: Flowers, Plumes (or feathers), Sands (clocks or hourglasses), Goblets, and Circlets. Flowers (regardless of what Set they belong to) will always have flat HP as a main stat and feathers will always have flat attack as the main stat. Sands, goblets, and circlets can all have a varying number of main stats, with some types having exclusive main stats that only that type can have. Below is a chart with a list of what each type of artifact can possibly have as main stats.
|Sands||ATK, ATK %, DEF, DEF %, HP, HP %, Energy Recharge, Elemental Mastery|
|Goblets||ATK %, DEF %, HP %, Elemental Mastery, Elemental Damage % (Pyro Damage, Hydro Damage, etc.)|
|Circlet||ATK %, DEF %, HP %, Crit Rate, Crit Damage, Energy Recharge, Elemental Mastery, Healing Bonus|
Below the main stats, are the sub stats. Sub stats also increase a character’s stats and are much, much harder to roll specific stats for. The amount of sub stats an artifact can have is decided by its rarity, with 1 stars having zero sub stats, 2 stars having zero or one substats, 3 stars having one or two, 4 stars having two or three, and 5 stars having three or four substats. The sub stats an artifact obtains is purely random and can be any stat besides the main stat regardless of rarity or set. To go along with this, every four level ups an artifact receives, a random sub stat will be upgraded as well (with the one exception to this rule being if an artifact has one less substat than the max it can have. In which case, the first 4 level ups will give a random new substat). This causes substats to be one of the hardest things to get right on any artifact as you need good luck getting the specific stats you want and good luck when levelling up the artifact to increase the right sub stats.
Last, but not least is the set an artifact belongs to. This can be seen in the Set Bonus section of the artifacts stats, and having two or four pieces of the same set on a character will grant that set bonus to that character. Each set has two set bonuses, one for two pieces, and one for four pieces. This means the player can mix and match two sets for their two piece bonus, or go all out on one set for the four piece bonus. Some sets are exclusive to certain rarities, such as the Gladiator Set pieces all being locked to 4 star or above, while the early game Adventurer Set caps at 3 stars and does not have 4 or 5 star variants.
When to Start Farming Artifacts and How
Most endgame builds for all characters require 5 star artifacts that have the right set bonuses, a good main stat, and decent substats for all five artifacts you can put on a character, which makes artifacts extremely hard to build on a character. Which is why the only time a player should really begin farming for artifacts is when 5 star artifacts become common to obtain from the artifact domains, which occurs at AR 45, where every run of an artifact domain confirms a five star artifact. Until then, the player should stick with 3 star artifacts early game and 4 star ones in mid game, and save their Fragile Resin they earn from quests and the Battle Pass for endgame grinding, when everything gives more loot, including artifact domains.
During the early and mid parts of the game, the three and four star artifacts should focus on what the character is good at. As a general guideline, Damage dealers should focus on ATK % and the Berserker’s Set for Crit Rate, while support characters should go Healing Bonus and whatever stat their healing scales off of (HP for Barbara, Defense for Noelle, Attack for Sayu, etc. These can and should be Googled before hand) to carry the player into AR 45 where they can start working on permanent endgame builds.
Aside from the Gladiator’s Finale and the Wanderer’s Troupe Sets which can only be obtained by fighting the weekly bosses (or the Trounce Domains), every other artifact can be found and farmed for in the Artifact Domains. By opening your Adventurer’s Handbook, and heading to the domain section, you can find which domains hold the set you are looking for, and even teleport there and begin farming from the Adventurer’s Handbook.
In conclusion, artifacts are the hardest part of building any character due to the sheer amount of luck and RNG needed to get the right set bonuses, and stats a character needs to excel at what they do. But if a player puts in the time to both research what works for a character and grind for it during endgame, they will easily see their damage or supportive abilities skyrocket. One can not blindly put artifacts on a character, even if they are 5 stars, and expect it to work. Players must put in the time to get the most out of this system, and they shall be rewarded for it in damage.