Disclaimer: this Dreamscaper review is based on a free copy provided by the developers, around 11 hours of gameplay and having reached the 3rd floor while playing with mouse and keyboard.
Dreamscaper is an action roguelike with a deep and emotional story made by the people of Afterburner Studios (in fact, it is their first published game). In this game we follow Cassidy, a marketing agent who is plagued by the traumas of her past and attempts to fight against them both by improving herself and confronting them in her dreams. Along your playtime you’ll find yourself switching between the waking world (hereafter referred to as the city of Redhaven) and the titular Dreamscape; both have a meaningful role to play in your journey to go as deep as possible into the Dreamscape and help Cassidy make new friends in the city she has just moved to.
The game adopts an interesting artstyle that, at first, felt a little dirty, but as I continued to play, I became more and more charmed by it’s beautiful visuals and dreamy feel to everything. It all felt appealing to the eye and easy to differentiate, with the exception to this being some of the pickups blending in with the floor or glare of the sun (or whatever light source exists in the Dreamscape).
Things like the lack of faces in the characters doesn’t stop everyone from feeling unique and clearly different; this is not to mention their personalities and how you could easily see them as real people. This is still not mentioning that the conversations with Dreamscaper’s characters feel natural and often relatable.
Animations are also amazingly fluid; while trying out a new weapon, you will always get a feel of how it works and when to hit the sweetspot just by looking at the attack. The same could be said for most enemies, although some have a bit more range than you’d expect and the similar looking turret enemies can only be identified once they start attacking.
The soundtrack of this game was made by Dale North and is nothing short of fantastic, whether it was the calming, emotional, and sometimes even lonely tunes in Redhaven or the reminiscing tunes while exploring the Dreamscape. Additionally, with the music’s shift to a more upbeat and exciting version of the same song when combat starts, you’ll find yourself wanting to sit there and listen to the tunes for hours on end. it cannot be overstated how well fitting it is and how beautifully the soundtrack was made and presented.
As mentioned before, Dreamscaper has the player switching between the Dreamscape and Redhaven. While in the Dreamscape, Cassidy must explore a map of premade and randomly placed rooms and defeat the nightmares therein, while obtaining a number of different weapons, spells and other equipment that allows her to survive for longer. The amount and variety of different equipment items and mementos in the game makes every run feel different from the last, providing each player a completely unique experience each time.
After death, the player is returned to Redhaven, where Cassidy is given many options of things to do, like sketching new items, meditating and gaining new stats, daydreaming to unlock new rooms in the Dreamscape, talking to people and becoming friends with them, and completing long term goals, the game always gives you something to work on. Before going to sleep you may also choose your starting loadout or be bold and leave it up to luck.
In terms of controls, while I can’t talk about the gamepad experience, which is the recommended way to play, mouse and keyboard provided a decent enough experience, with only a few hiccups. Aiming a weapon or shield often felt fine as long as I was already pointing in the direction, but I also found myself many a time turned around due to the positioning of my mouse being a bit far off and having to quickly reposition and try again, many times taking damage in the process.
Dreamscaper is a Roguelike, which means that once you die you go back to the beginning. However, this only happens in the Dreamscape; any and all progress made in Redhaven is permanent and will affect all your future runs. At first, going back to Redhaven feels like a nice downtime and rest from the action and chaos that just ensued, and while it is important that you go back to town to upgrade your stats and unlock new items, it also becomes a bit tedious overtime to do after every run, at least if you want to go back to the action immediately you can ignore everything and go back to sleep. However, you might miss a new recipe or talk with some of the inhabitants of the city and have to wait for the next chance to find them. The game encourages you to immerse yourself in its world by rewarding you for digging into its more optional content.
Dreamscaper provides a decent challenge to both new players and veterans of the Roguelite genre, especially with the customizability of difficulty and the risk/reward factor in it. Enemies can often overwhelm you if you aren’t careful and bosses can be difficult at first (although they are also skippable after their first defeat), and every time you enter a new floor you’ll feel extremely underpowered until you have found some alternative way of damage.
Despite all of this, the game at no point feels unfair, either through the ability to quickly climb back up from a bad run or through the fact that things always feel in your control, even when you are about to die, there is always a way out of those situations thanks to the tools given to you, the player.
For those that find the game too difficult, there is the option to turn on Lucid mode, which increases your defenses against nightmares and makes it easier for you to enjoy the game if that is what you want to do (no shame on that!)
With the amount of customization available in the game, the replay factor is fairly high. You can choose a different loadout, influence, difficulty, and you can turn off some items or try to complete the many challenges given to you by the journal. While this may not be enough for some to keep playing, players will overall find the game fun enough to come back to everyday.
Dreamscaper is a fun and emotional journey that you’ll find pleasant, enjoyable and challenging. If you are looking for a new roguelike to play, or a compelling story to live through, I cannot recommend this game enough. The passion that was put into this project can be felt every step of the way, from the combat to the story and dialog, the progression and the feeling of overcoming your own weaknesses to succeed, it all feels well thought out and exceptional.
Not perfect, but still has a massive amount of charm to unpack in this otherworldly experience. To all looking to purchase this title, or those who have already done so, good luck and sweet dreams!