You cannot roleplay as Thranduil the wood-elf king whilst wielding an AK-47, and as such New World features the most commonplace of MMORPG ranged weapons in the Bow and arrow. Strictly speaking, given the choice between the two in a gunfight, I’m probably going to take assault rifle. But bows are a mainstay in fantasy games that even include steampunk or industrial revolution in their thematic for a reason, they’re cool and they’re satisfying as hell to use. Something about accounting for the drop in an arrow to align the arrowhead directly into a far away enemy’s skull, is incredibly rewarding. Skyrim achieves this really well, but that game isn’t based in a setting that is as technologically advanced as the New World MMO, so how does the weapon fit? We’ll get into that.
That aside the intention of these guides is to allow the planners among us to have access to all the information you might need to, well, plan your character out. MGN was lucky enough to be invited to the closed beta for New World, and consequently we’ve had the opportunity to get some hands on experience with the weapon mastery system, and the weapons themselves.
The weapon mastery system rewards players for repeatedly using the same weapon, allowing them to pick from perks from two skills assigned to that particular weapon. Now whilst you can pick a lot of these skills, augments and passives, you cannot pick them all. Therein lies the difference between your bow using character, and the next person. Using these guides, you can plan out, and get a feel for what you can expect when leveling up and using your bow wielding character when New World launches.
Over the course of the series, we’ll be looking at every weapon type that is available, and how to accentuate them with your statistical decisions. So, if we haven’t covered your preferred weapon type yet, or you know what archetype you want your character to follow, but there isn’t a guide as of yet – fear not, I’m going to do them all!
Specially with bows, your character will benefit solely from their dexterity stat when it comes to bow performance. You will gain no bonus from having any points in strength or intelligence. So, if you’re looking to have the bow be your secondary weapon, or your pulling weapon, perhaps look into a weapon that also benefits from mainly from dexterity like the Spear – or something that at least gets a somewhat of a benefit from dexterity like swords. Pairing the Bow with a Spear makes a lot of sense, both focus on dexterity, and you can use your bow to pull mobs toward yourself before swapping to the Spear for the closer combat. This applies to swords as well, but the combination is less min-maxed, with the latter needing points in strength.
Much like every other weapon in the game, the two Bow skill trees offer quite varied methods of play, and which you prefer and invest in entirely depends on the role you assign your bow to. If you want to focus on dealing ranged damage, and the bow is your main method, then the rightmost tree referred to as ‘Hunter’ is for you. This focuses on making the bow as potent in DPS as possible. The leftmost tree will suit as a secondary, or pulling weapon more, as this tree focuses on utility in mobility, debuffs and DOTS – this one is referred to as ‘Skirmisher’.
We’re going to take a look at the active abilities of the Skirmisher skill tree first, and then the augmentations that you can select along with those actives, before swapping over to the Hunter tree and doing the same, and then going over the passives for both of those trees:
Active Skill 1: Evade Shot
Leap back 5.0 meters and shoot an arrow that deals 125.0% weapon damage.
Cooldown: 15 Seconds
Evade Shot Augments:
Evade Shot now knocks the target hit back, by 2.0 meters.
Go the Distance
Evade Shot now grants haste for 5.0 seconds, improving movement speed by 15.0%.
Active Skill 2: Rain of Arrows
Shoot a wide array of 7 arrows, that deal 150.0% weapon damage.
Cooldown: 25 Seconds
Rain of Arrows Augments:
Rain of Arrows now causes bleed, dealing 85.0% weapon damage over 12.0 seconds. Can stack up to three arrows.
Rain of Arrows now causes a 15.0% slow to targets hit, for 4.0 seconds.
Active Skill 3: Poison Shot
Shoot a poisoned arrow at a target enemy or area, that creates a 3.0 meter AoE of poison that lasts for 6 seconds. Foes inside or entering are dealt 10.0% weapon damage per second for 20.0 seconds.
Cooldown: 35 Seconds
Poison Shot Augments:
Poison Shot damage increased to 12.0% weapon damage per tick.
Directly hitting an enemy, rather than an area, causes the foe hit to take 200.0% more poison damage.
Active Skill 1: Penetrating Shot
Shoot an arrow that deals 150.0% weapon damage, that can collateral targets for 100 meters.
Cooldown: 18 Seconds
Penetrating Shot Augments:
Blood Soaked Arrow
Damage increased by 10.0% for each target hit, up to 50.0%.
Damage increased by 20.0% against targets more than 20.0 meters away.
Active Skill 2: Splinter Shot
Shoot an arrow 10.0 meters, before splitting into three shafts covering an area and dealing 50.0% weapon damage each.
Cooldown: 22 Seconds
Splinter Shot Augments:
Splinter into 5 arrows instead of 3.
Reduce cooldown per shaft landed against a foe, by 10.0%.
Active Skill 3: Rapid Shot
Shoot three arrows quickly. The first two deal 100.0% weapon damage per shot. The last deals 125.0% weapon damage, and knocks the foe back.
Cooldown: 20 Seconds
Rapid Shot Augments:
If all three arrows hit the same target, reduce Rapid Shot’s cooldown by half.
The last arrow deals an extra 25.0% damage.
Catch Me If You Can
If surrounded by three or more enemies, within a 3.0 meter radius, gain 20.0% movement spend.
Deal 20.0% more damage after successfully dodging an attack, for 5.0 seconds.
Hitting an enemy below 50.0% health reduces bow ability cooldowns by 5.0%.
Hitting a foe with any active debuff grants 5.0 stamina. (Doesn’t need to be your debuff)
Gain 10.0% movement speed for 5.0 seconds after swapping to your bow weapon slot.
Cooldown: 10 Seconds
Your debuffs and DoTs last 20.0% longer.
Hitting a foe that is at 100.0% health, with any attack, causes them to be slowed by 10.0% for 2.0 seconds.
Dodge and Weave
After you successfully dodge an attack, gain 10.0% movement speed for 2.0 seconds.
Deal 10.0% more damage to foes suffer from any debuff, including not your own inflcited debuffs.
Leg shots cause the target to be slowed by 10.0% for 2.0 seconds.
Deal 20.0% more damage against foes further than 10.0 meters away.
Deal 20.0% more damage against enemies below 50.0% health.
Deal 20.0% more damage against foes that you haven’t damaged for 10.0 seconds or longer.
Headshot are granted lifesteal. Heal for 10.0% of the damage done via headshots.
Heavy attack arrows fly faster and deal 30.0% more damage.
Take 20.0% less damage whilst aiming.
Heavy attacks do 20.0% more damage against with full health.
Increased range of arrow before gravity falloff, by 100.0%.
Bow shots critical chance increased by 10.0%.
When you land a headshot, deal 20.0% more damage with a chance of not consuming an arrow.
That just about wraps things up for our overview of the Bow mastery for Amazon’s new MMO in New World, we hope that you’ve found the information useful in planning out your character, and we hope to see you online! If you have any suggestions or comments, we’d love to hear from you on the MGN.gg blog, our YouTube channel of course, the new MGN twitter @MGN_TV, and our Discord – links for all of which can be found within the description of the video overview.