Dark Deity – Game Review

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Dark Deity is a turn-based strategy game in the likes of Fire Emblem and Final Fantasy Tactics.

After a short conversation, you immediately get into your first battle to test your skills in the genre. As there is no tutorial, it’s up to you to find out how everything works.

Battles

Battles are turn-based. You can move and attack, heal, use items, or other abilities such as disarm and a few more. Every character has their basic attack and one ability. When attacking enemies, an animation will pop up and you’ll see their attacks.

At first, battles will seem easy and simple but as you progress in the story, battles will get harder, and more tactical.

Heroes

Although heroes just have one ability, their basic attack changes with their equipped weapon. Every hero has four weapons and while they don’t differ in looks, stats are different enough to bring more depth into battles.
After every move in a battle, heroes will gain EXP.

Levelling up will raise their attributes (HP, Strength, etc.). At levels 10, 20, and 30 you can choose between one of four classes. The new class will give your hero new weapons, a new or improved ability, or attributes changes.

Bond

Much like in Fire Emblem, your heroes will strengthen their bond over time. In fact, their bond will strengthen when nearby in fights. This unlocks dialogues between them in the camp.

Camp

Speaking of, every few chapters, you’ll have the possibility to get into your camp. You can check your heroes, their inventories, buy items in the shop, upgrade their weapons and read the dialogues between heroes.

Most items are there to heal your characters in a battle but there are also some which will give upgrades to attributes.

Upgrading your weapons makes their stats better. They will do more damage, have a higher accuracy or chance of a critical hit.

The Good

– The story is detailed and pretty long with dozens of hours of content in total.

– A lot of content with over 50 classes, 400 un-lockable different conversations, and 30 characters.

– High re-playability: Since the bond system is very detailed and you can choose between classes, playthroughs will be different enough to warrant a second or even third one. You can also skip every dialogue which is nice If you want to play one more time or are not interested in the story at all.

– The Animations of fights are really nice to look at and give battles more impact overall.

– Different missions. Yeah, you will mostly fight enemies but since many (Indie) TBS games don’t have other objectives than to kill X or Y, this is a big plus. Just a few examples of the top of my head to give you an Idea: “Kill as many enemies as possible in X turns, Free prisoners, Survive X turns..”

– Battles are very tactical and demanding, especially after the first few chapters and when more enemies and heroes are involved in battles.

The Bad

– It’s not very beginner-friendly because there is basically no tutorial. Very few text boxes will explain you a little bit but that’s it. Most of the game you’ll need to learn by yourself. You also can’t see the range of weapons before moving so you need to move, see if you can attack and if not, cancel and do it again. It’s annoying in the beginning when you don’t know the characters enough but will be no problem once you do.

– Often, he controller doesn’t work properly. Sometimes the problem will be fixed when you select a character first, other times it won’t till you restart the game.

– There are loading screens after every little scene.

– Battle animations get boring after some time and you can’t speed them up. If you like fast-paced battles, it will destroy the flow a bit and if you disable animations, you don’t know what’s happening exactly when it’s the enemy’s turn. You will see them moving and know they attacked (Because the EXP window will pop up) but because it doesn’t show you any numbers such as HP (lost) or damage done, you sometimes don’t even know who exactly got attacked.

Summary

Dark Deity offers something most Fire Emblem fans are missing on PC. While this certainly doesn’t reach the quality a Triple-A game does, and some QoL features are missing, the turn-based battles are tactical and challenging enough to warrant giving this a try if you’re into TBS – even if you just want to skip all dialogues!

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