Cyberpunk 2077: All Perks & Skills

With the ever-growing stability and interest in Cyberpunk of late comes the necessity for information about the game. As such, I’ve decided to put together a little guide to help those players who enjoy planning the path their RPG character will take prior to playing a game, and then bringing that build into fruition once the game is stable enough to allow them to make the necessary progress.

Patch 1.31 dropped only recently and the general now consensus is that if you were weary about picking up Cyberpunk 2077 at launch, from the myriad of problems, missing features, and bugs, well the game is in a stable point right now, and certainly worth trying especially if you can wrangle it at a discounted price whether that be a Steam sale, or your local physical game retailer.

Today we’re going to look at the various skill tries that mark your experience related progress in the game, and the perks that are featured in each tree. Want to plan out your next venture in Cyberpunk’s Night City, or just curious about the road less traveled RPG wise? Whelp, you can find it all here!

The five ‘skill trees’ of V’s progress in Cyberpunk 2077.

The first thing that you need to know about the skills trees, and there perks therein, is that the progress is broken up into five skill trees that you can work towards, level up, and earn perks from within. Those five trees are:

  • Body
  • Reflexes
  • Technical Ability
  • Intelligence
  • Cool

The method of progressing through these trees relies on the player performing actions relating to the reward and general theme of each tree.

For example, there is a perk branch under the Body skill tree for Athletics, and the simplest way to earn XP for this perk branch is by emptying the stamina bar by performing melee attacks. All of the perk branches under the skills trees function similarly.

You perform a related action, you earn XP for that branch within the skill tree. Let’s start with the Body skill tree.

Body

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Each level of Body (starting from Level 3) will:

  • Add 5 Health Points.
  • Add 3 Stamina Points.
  • Increase damage with fists and Gorilla Arms by 3.
  • Increase damage with Melee Weapons by 1.5%.
  • Decrease movement penalty while grabbing an enemy and wielding an HMG by 6%.
  • Increase movement while grappling on an enemy grapple duration by 5 sec.

The Body skill tree is broken down into three Perk Branches:

Athletics

How to level up: Running, Climbing, Sliding, Melee Weapons, Turreted Guns (Detached)

Improves: Weight Cap, Stamina, Regeneration Rate, and Health

Progression Rewards:

Skill LevelRewards
Increases Carrying Capacity by 20.
3+1 Perk Point
4Increases Stamina by 5%.
5Increases Stamina Regen Rate by 10%.
6Increases Carrying Capacity by 40.
7+1 Perk Point
8+1 Perk Point
9Increases Health by 5%.
10+1 Perk Point
11+1 Perk Point
12Max Health +5%
13Increases Carrying Capacity by 100.
14+1 Perk Point
15Health regen out of combat +10%
16+1 Perk Point
17Max Health +5%
18Armor +3%
19+1 Perk Point
20Trait

Perks List:

NameRanksLvl ReqEffect

Pack Mule
1Increases Carrying Capacity By 60.

Regeneration
1Health Slowly Regenerates During Combat.

Invincible
35Increases Max Health By 10% / 20% / 30%.

True Grit
35Increases Max Stamina By 10% / 20% / 30%.

Epimorphosis
37Health Regenerates Up To 70% / 80% / 90% Of Max Health Outside Of Combat.

Soft On Your Feet
37Reduces Fall Damage By 5% / 10% / 20%.

Gladiator
29Reduces The Amount Of Stamina Consumed When Blocking Melee Attacks By 20% / 40%.

Steel And Chrome
29Increases Melee Damage By 10% / 20%.

Divided Attention
111Allows You To Reload Weapons While Sprinting, Sliding And Vaulting.

Like A Butterfly
111Dodging Does Not Drain Stamina.

Multitasker
111Allows You To Shoot While Sprinting, Sliding And Vaulting.

Cardio Cure
112Health Regenerates 25% Faster As You Move.

Stronger Together
112Increases Damage You Deal While Carrying A Body.

Transporter
112Allows You To Shoot With Pistols And Revolvers Or Sprint While Carring A Body.

Human Shield
114Increases Armor By 20% When Grappling An Enemy.

Marathoner
114 Springing Does Not Drain Stamina.

Dog Of War
216Increases Health Regen In Combat By 15% / 20%.

Wolverine
216Health Regen Activates 50% / 90% Faster During Combat.

Steel Shell
118Increases Armor By 10%.

The Rock
120Enemies Cannot Knock You Down.

Indestructible
120Reduces All Incoming Damage By 10%.
Hard Motherfucker120When Entering Combat, Armor And Resistances Increases By 10% For 10 Sec. +1 Per Perk Level. 

Annihilation

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How to level up: Killing enemies with a Shotgun or Machine Guns

Improves: Shotguns, Light Machine Guns, and Heavy Machine Guns

Progression Rewards:

Skill LevelRewards
1
2Reduces the ADS Time of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 20%.
3+1 Perk Point.
4Reduces the Recoil of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 10%.
5Reduces the Spread of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 25%.
6+1 Perk Point.
7Increases Crit Chance by 5% when using Shotguns, Light Machine Guns, and Heavy Machine Guns.
8Reduces the Recoil of you Shotguns, Light Machine Guns, and Heavy Machine Guns by 10%.
9+1 Perk Point.
10+1 Perk Point.
11Increases Crit Damage by 15% when using Shotguns, Light Machine Guns, and Heavy Machine Guns.
12+1 Perk Point.
13Reduces the Recoil of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 10%.
14Reduces the Recoil of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 15%.
15+1 Perk Point.
16Reduces the Spread of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 25%.
17Reduces the Spread of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 10%.
18+1 Perk Point.
19Reduces the Recoil of your Shotguns, Light Machine Guns, and Heavy Machine Guns by 15%.
20Trait

Perks List:

NameRanksLevel ReqEffect

Hail Of Bullets
3Shotguns And Light Machine Guns Deal 3% / 6% / 10% More Damage. 

In Your Face
25Reduces Reload Time Of Shotguns And Light Machine Guns By 20% / 40%.

Pump It, Louder!
25Reduces Recoil Of Shotguns And Light Machine Guns By 10% / 20%.

Bloodrush
27Increases Movement Speed In Combat By 5% / 10% While Carrying A Shotgun Or Light Machine Gun.

Dead Center
27Increases Damage To Torsos By 10% / 20%.

Bulldozer
19Increases Crit Chance With Shotguns And Light Machine Guns By 10%.

Mongoose
19Increases Evasion By 25% While Reloading.

Massacre
311Increases Crit Damage With Shotguns And Light Machine Guns By 15% / 30% / 45%.

Momentum Shift
311Defeating An Enemy Increases Movement Speed By 10% / 15% / 20% For 10 Sec.

Heavy Lead
112Shotguns And Light Machine Guns Knock Back Enemies With More Force. 

Skeet Shooter
112Deal 15% More Damage To Moving Targets.

Manic
114When Entering Combat, Your Movement Speed Increases By 20% For 10 Sec.

Unstoppable
114Dismembering An Enemy Increases Fire Rate By 10% For 8 Sec. Stacks Up To 3 Times. 

Burn Baby Burn
116Doubles The Duration Of Burn Status Effect.

Speed Demon
116 You Deal More Damage The Faster You’re Moving. 

Hit The Deck
218Increases Damage To Staggered And Knocked-Down Enemies By 10% / 20%.

Poppin’ Off
218Shotguns Have A 25% / 50% Higher Chance Of Dismembering Enemies.

Bloodbath
120Dismembering Enemies Reduces Weapon Recoil By 50% For 6 Sec. +1 Per Perk Level. 

Street Brawler

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How to level up: Melee combat such as V’s bare fists, blunt weapons, and melee Cyberware.

Improves: Melee combat with the use of blunt melee weapons.

Cyberpunk 2077 shocked fans with different beginnings of the game and new  features (some more details on the post SanGuKon) | Alienware Arena
Rule number one about Street Brawler Tree: ..

Progression Rewards:

Skill LevelRewards
1
2Increases Block Damage Reduction by 10% when using fists, Blunt Weapons, or Gorilla Arms.
3+1 Perk Point.
4Increases Attack Speed by 5% when using fists, Blunt Weapons, or Gorilla Arms.
5Increases Stamina Cost Reduction While Attacking by 10% when using fists, Blunt Weapons, or Gorilla Arms.
6+1 Perk Point.
7Increases Crit Damage by 10% when using fists, Blunt Weapons, or Gorilla Arms.
8Increases Effective Damage Per Second (DPS) by 2% when using fists, Blunt Weapons, or Gorilla Arms.
9+1 Perk Point.
10+1 Perk Point.
11Increases Crit Chance by 5% when using fists, Blunt Weapons, or Gorilla Arms.
12+1 Perk Point.
13Block effort +5%
14Increases Attack Speed by 10% when using fists, Blunt Weapons, or Gorilla Arms.
15+1 Perk Point.
16Max Stamina +5%
17Max Health +5%
18+1 Perk Point.
19Max Stamina +5%
20Trait

Perks List:

NameRanksLvl ReqEffect

Crushing Blows
3Increases Damage From Strong Attacks With Blunt Weapons By 30% / 40% / 50%.

Flurry
3Increases Damage From Combo Attacks With Blunt Weapons By 30% / 40% / 50%.

Dazed
24All Attacks With Blunt Weapons Have A 15% / 30% Chance To Apply Stun.

Juggernaut
24Increases Armor By 15% / 30% While Blocking With A Blunt Weapon.

Efficient Blows
26Reduces The Stamina Cost Of All Attacks With Blunt Weapons By 25% / 50%.

Rush
26Successful Attacks With Blunt Weapons Regenerate 3% / 5% Health Over 2 Sec.

Human Fortress
18Reduces The Stamina Cost Of Blocking Attacks By 50% While Using A Blunt Weapon.

Opportune Strike
18Increases Damage With Blunt Weapons Against Enemies Affected By Stun By 50%.

Payback
310Increases Damage With Blunt Weapons By 1% / 2% / 3% For Every 1% Of Missing Health.

Reinvigorate
310Defeating An Enemy By Performing A Strong Attack With A Blunt Weapon Restores 10% / 20% / 30% Stamina.

Breathing Space
212Increases Stamina Regen While Blocking With Blunt Weapons By 50% / 100%.

Relentless
212Successful Attacks With Blunt Weapons Against Enemies Affected By Stun Restore 20% / 30% Stamina.

Frenzy
115Defeating An Enemy Increases Damage With Blunt Weapons By 100% For 10 Sec.

Thrash
115Strong Attacks With Blunt Weapons Reduce The Target’s Armor By 30% For 10 Sec. 

Biding Time
318Blocking Attacks With A Blunt Weapon Restores 5%/ 10% % / 15% Health.

Unshakable
318Successful Attacks With Blunt Weapons Against Enemies Affected By Stun Restore 5% / 10% % / 15% Health And 5%/ 10% % / 15% Stamina.

Biathlete
120Weapon Spread Does Not Increase While Moving.

Guerrilla
20Increases Crit Damage By 60% For 10 Sec. After Entering Combat. +2% Per Perk Level.

Reflexes

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Each level in Reflexes will:

  • Reflexes directly affect your Evasion, with each level increasing your chance to avoid enemy attacks by 1%.
  • Reflexes also increase Crit Chance by 1% and Mantis Blade damage by 3% per level as well as improve your overall attack speed and movement speed.
  • This attribute affects your overall proficiency with Rifles, Pistols, and Revolvers.
  • Your level in Reflexes also slightly affects how quickly you gain experience for related Skills.

The Reflexes skill tree is broken down into three Perk Branches:

Blades

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How to level up: Defeating enemies with sharp melee weapons such as Katanas or melee Cyberware like the Mantis Blades

Improves: Capability and effectiveness in melee combat with the use of sharp melee weapons

Welcome Stranger... — poisonivyys: cyberpunk 2077 | mantis blades
Defeat enemies with sharp melee weapons under the Blades tree!

Progression Rewards:

Skill LevelRewards
1
2Increases the Attack Speed of your Katanas, Blades, and Mantis Blades by 10%.
3+1 Perk Point.
4+10% Stamina Cost Reduction while attacking when using Katanas, Blades, and Mantis Blades.
5+2% Effective Damage Per Second (DPS) when using Katanas, Blades, and Mantis Blades.
6+10% Crit Damage when using Katanas, Blades, and Mantis Blades.
7+5% Crit Chance when using Katanas, Blades, and Mantis Blades.
8+1 Perk Point.
9+1 Perk Point.
10+1 Perk Point.
11Increases the Attack Speed of your Katanas, Blades, and Mantis Blades by 10%.
12+10% Stamina Cost Reduction while attacking when using Katanas, Blades, and Mantis Blades.
13Increases the Attack Speed of your Katanas, Blades, and Mantis Blades by 10%.
14+1 Perk Point.
15Block Effort -25%
16+1 Perk Point.
17+1 Perk Point.
18Max Stamina +5%
19+3% Effective Damage Per Second (DPS) when using Katanas, Blades, and Mantis Blades.
20Trait

Perks List:

NameLvlsLvl  ReqEffect

Roaring Waters
 3 –Strong Attacks With Blades Deal 30% / 40% /50% More Damage. 

Sting Like A Bee
3Increase Attacks Speed With Blades By 10% /20% /30%. 

Slow And Steady
24Armor Increased By 15% / 30% While Moving. 

Crimson Dance
24Combos With Blades Have A 15% / 30% Chance To Apply Bleeding. 

Flight Of The Sparrow
26Reduces The Stamina Cost Of All Attacks With Blades By 30% / 50%.

Offensive Defense
26Defensive Attacks With Blades Deal 200% More Damage. 

Shifting Sands
38Dodging Recovers 15% / 30% / 25% Stamina. Can Trigger Once Every Two Seconds.

Stuck Pig
38Increases Bleeding Duration By 1 / 2 / 3 Sec.

Unbroken Spirit
110Successful Counterattacks With Blades Restore 25% Health And Stamina. 

Blessed Blade
110Increases Crit Chance With Blades By 20%.

Bloodlust
212While Wielding A Blade, Recovers 7% / 10% Health When Applying Bleeding To An Enemy Or Hitting An Enemy Affected By Bleeding. 

Float Like A Butterfly
212Dodging Increases Damage With Blades By 25% / 50% For 5 Sec. 

Judge, Jury And Executioner
315Increases Damage With Blades By 50% / 75% / 100% Against Enemies With Max Health. 

Fiery Blast
315Increases Damage With Blades By 1% For Every 1% / 2% / 3% Of Health The Enemy Is Missing.

Deathbolt
118While Wielding A Blade, Defeating An Enemy Restores 20% Health And Increases Movement Speed By 30% For 5 Sec.

Crimson Tide
118Bleeding Applied With Blades Can Stack 3 Times.

Dragon Strike
120Increases Crit Damage With Blades By 25%. +1% Per Perk Level.

Handguns

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How to level up: Defeating enemies with Pistols and/or Revolvers

Improves: V’s ability to handle short firearms such as Pistols and Revolvers

Progression Rewards:

Skill LevelRewards
1
2Reduces the ADS Time of your Pistols and Revolvers by 20%.
3+1 Perk Point.
4Reduces the recoil of your Pistols and Revolvers by 10%.
5Reduces the Spread of your Pistols and Revolvers by 25%.
6+1 Perk Point.
7Increases Crit Chance by 5% when using Pistols or Revolvers.
8Reduces the Recoil of your Pistols and Revolvers by 10%.
9+1 Perk Point.
10+1 Perk Point.
11Increases Crit Damage by 15% when using Pistols or Revolvers.
12+1 Perk Point.
13Reduces the recoil of your Pistols and Revolvers by 10%.
14Reduces the recoil of your Pistols and Revolvers by 15%.
15+1 Perk Point.
16Reduces the Spread of your Pistols and Revolvers by 25%.
17Reduces the Spread of your Pistols and Revolvers by 10%.
18+1 Perk Point.
19Reduces the recoil of your Pistols and Revolvers by 15%.
20Trait

Perks List:

NameLvlsLvl  ReqEffect

High Noon
3Increases Crit Chance With Pistols And Revolvers By 4% /8% / 12% 

Gunslinger
3Reduces Reload Time For Pistols And Revolvers By 10% / 15% / 25%. 

Rio Bravo
3Increases Headshot Damage Multiplier With Pistols And Revolvers By 10% / 20% / 30%. 

Desperado
35Increases Damage With Pistols And Revolvers By 3% / 6% / 10%. 

Long Shot Drop Pop
27Increases Damage To Enemies Over Pistols Five Meters Away By 25% / 50%.

On The Fly
27Reduces Draw/Holster Time For Pistols And Revolvers By 25% / 50%.  

O.K. Corral
19Deal 50% More Damage With Pistols And Revolvers To Enemies Whose Health Is Below 25%.

Steady Hand
19Reduces Pistol And Revolver Recoil By 30%.

Vanishing Point
19Evasion Increases By 25% For 6 Sec. After Performing A Dodge With A Pistol Or Revolver Equipped.

From Head To Toe
211Increases Damage To Limbs With Pistols And Revolvers By 7% / 15%. 

A Fistful Of Eurodollars
211Increases Crit Damage With Pistols And Revolvers By 10% / 20%.

Acrobat
112You Can Now Perform Dodges While Aiming A Pistol Or Revolver.

Grand Finale
112The Last Round In A Pistol Or Revolver Clip Deals Double Damage.

Attritional Fire
114Firing Consecutive Shots With A Pistol Or Revolver At The Same Target Increases Damage By 10%.

Wild West
114Removes The Damage Penalty From Pistols And Revolvers When Shooting From A Distance.

Westworld
116Increases Crit Chance For Pistols And Revolvers By 10% If Fully Modded.

Snowball Effect
116After Defeating An Enemy, Fire Rate For Pistols And Revolvers Increases By 5% For 6 Sec. Stacks Up To 5 Times.

Lead Sponge
118Enables You To Shoot With Pistols And Revolvers While Dodging.

Brainpower
120After A Successful Headshot With A Pistol Or Revolver, Crit Chance Increases By 25% For 5 Sec.

The Good, The Bad, And The Ugly
120After A Successful Crit Hit With A Pistol Or Revolver, Damage And Armor Increase By 30% For 5 Seconds.
+1% Per Perk Level.

Assault

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How to level up: Defeating enemies with the use of Assault Rifles, Sniper Rifles, and/or SMGs

Improves: V’s ability to handle long firearms such as Assault Rifles, Sniper Rifles, and SMGs

Progression Rewards:

Skill LevelRewards
1
2Reduces the ADS Time on Submachine Guns and all Rifle types by 20%.
31 Perk Point.
4Reduces the Recoil on Submachine Guns and all Rifle types 10%.
5Reduces the Spread on Submachine Guns and all Rifle types by 25%.
61 Perk Point.
7Increases Crit Chance by 5% when using a Submachine Gun or any Rifle Type.
8Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
91 Perk Point.
101 Perk Point.
11Increases Crit Damage by 15% when using a Submachine Gun or any Rifle Type.
121 Perk Point.
13Reduces the Recoil on Submachine Guns and all Rifle types 10%.
14Reduces the Recoil on Submachine Guns and all Rifle types 15%.
151 Perk Point.
16Reduces the Spread on Submachine Guns and all Rifle types by 25%.
17Reduces the Spread on Submachine Guns and all Rifle types by 10%.
181 Perk Point.
19Reduces the Recoil on Submachine Guns and all Rifle types 15%.
20Trait

Perks List:

NameLvlsLvl  ReqEffect

Eagle Eye
3Reduces Time To Aim Down Sight With Rifles And Submachine Guns By 10% / 25% / 50%.

Bulletjock
3Increases Damage With Rifles And Submachine Guns By 3% / 6% / 10%.  

Too Close For Comfort
25Quick Melee Attacks With Rifles And Submachine Guns Deal 50% / 100% More Damage.

Covering Killshot
25Increases Crit Chance With Rifles And Submachine Guns By 10% / 20% When Firing From Behind Cover.

Bullseye
17Increases Rifle Damage While Aiming By 10%

Executioner
17Deal 25% More Damage With Rifles And Submachine Guns To Enemies Whose Health Is Above 50%.

Duck Hunter
29Increases Rifle And Submachine Gun Damage To Moving Enemies By 10% / 20%.

Shoot, Reload, Repeat
29Defeating An Enemy With A Rifle Or Submachine Gun Reduces Reload Time By 20% / 40% For 5 Seconds.

Feel The Flow
211Reduces Reload Time For Assault Rifles And Submachine Guns By 10% / 20%.  

Nerves Of Steel
211Increases Headshot Damage With Sniper Rifles And Precision Rifles By 20% / 30%.

Trench Warfare
212Increases Rifle And Submachine Gun Damage By 5% / 10% When Firing From Behind Cover. 

Hunter´S Hands
212Reduces Recoil With Rifles And Submachine Guns By 20% / 40% When Firing From Behind Cover. 

Named Bullets
114Increases Crit Damage With Rifles And Submachine Guns By 35%.

Skull Skipper
114Each Headshot Reduces Recoil With Rifles And Submachine Guns By 5% For 10 Sec. Stacks Up To 5 Times.

Bunker
116Increases Armor And Resistances By 15% When Shooting With Rifles And Submachine Guns From Behind Cover.

Recoil Wrangler
116Reduces Recoil With Rifles And Submachine Guns By 10%.

Long Shot
118Rifle And Submachine Gun Damage Increases The Farther You Are Located From Enemies.

In Perspective
118Bullets Fired From Rifles And Submachine Guns Ricochet An Additional 2 Time(S).

Punisher
120After Defeating An Enemy With A Rifle Or Submachine Gun, Weapon Sway Is Nullified And Weapon Spread Does Not Increase For 10 Sec.+0.2 Sec. Per Perk Level.

Savage Stoic
120Increases Damage With Rifles And Submachine Guns By 35% When Standing Still

Technical Ability

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Craft devastating weaponry with the Technical Ability tree.

Leveling up Technical Ability will improve your ability to craft items well, including weapons, and will also increase your ability to wield technologically-based weapons and defeat technology based enemies like drones, mechs and robots.

  •  Each level increases your Armor by 5%

The Technical Ability skill tree is broken down into two Perk Branches:

Crafting

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How to level up: Crafting and dismantling items

Improves: Improving V’s ability to craft unique and new items

Progression Rewards:

Skill LevelRewards
1
2+1 Perk Point.
3Reduces Crafting Cost by 5%.
4Reduces Crafting Cost by 5%.
5+1 Perk Point.
6Unlocks new Crafting Specs for consumables, weapons, and clothing.
7Increases Chance to Acquire Component From Crafting by 5%.
8+1 Perk Point.
9Unlocks Crafting Specs for Rare weapons, weapon mods, and clothing.
10+1 Perk Point.
11Reduces Crafting Cost by 5%.
12Increases Chance to Acquire Component From Crafting by 5%.
13Epic crafting specs unlocked.
14+1 Perk Point.
15Chance to get some materials back after upgrading +5%
16Upgrade costs -15%
17+1 Perk Point.
18Iconic crafting specs unlocked
19Upgrade costs -15%
20Trait

Perks List:

NameLvlsLvl ReqEffect

Mechanic
1Gain More Components When Disassembling.

True Craftsman
15Allows You To Craft Rare Items.

Scrapper
15Junk Items Are Automatically Disassembled.

Workshop
37Disassembling Items Grants A 5% / 10% / 15% Chance To Gain A Free Component Of The Same Quality As The Disassembled Item. 

Innovation
29Consumables Are 25% / 50% More Effective.  

Sapper
29Grenades Deal 10% / 20% More Damage.

200% Efficiency
211Crafted Clothes Gain 2.5% / 50% More Armor. 

Field Technician
211Crafted Weapons Deal 2.5% / 5% More Damage.

Grease Monkey
112Allows You To Craft Epic Items.

Ex Nihilo
112Grants A 20% Chance To Craft An Item For Free.

Efficient Upgrades
112Grants A 10% Chance To Upgrade An Item For Free.

Let There Be Light!
214Reduces The Component Cost Of Upgrading Items By 10% 20%. 

Cost Optimization
214Reduces Component Cost Of Crafting Items By 15% / 30%.

Tune-Up
116Allows You To Upgrade Lower Quality Components Into Higher Quality Ones.

Waste Not Want Not
116When Disassembling An Item, You Get Attached Mods Back.

Edgerunner Artisian
118Allows You To Craft Legendary Items.

Crazy Science
120Increases The Sale Price Of Crafted Items By 10%. +1% Per Perk Level.

Cutting Edge
120Improves Damage And All Damage-Related Stats Of Crafted Weapons By 5%.

Engineering

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How to level up: Using grenades and by shooting enemies through walls with Tech type weapons in combat

Improves: V’s handling of Tech weapons

Progression Rewards:

Skill LevelRewards
1
2+1 Perk Point.
3Increases Armor by 3% when using Tech weapons.
4Decreases Charge Time by 5%.
5Increases Effective Damage Per Second (DPS) by 5% when using Tech Weapons.
6+1 Perk Point.
7Increases Armor by 3% when using Tech Weapons.
8+1 Perk Point.
9Increases Crit Chance by 5% when using Tech Weapons
10+1 Perk Point.
11Increases Armor by 3% when using Tech weapons.
12All resistances +5%
13Increases Crit Chance by 5% when using Tech Weapons
14+1 Perk Point.
15Increases Crit Chance by 5% when using Tech Weapons
16Increases Armor by 4% when using Tech weapons.
17+1 Perk Point.
18+1 Perk Point.
19Tech Weapon charge time -10%
20Trait

Perks List:

NameLvlsLvl ReqEffect

Blast Shielding
3Reduces Damage Taken From Explosions By 10% 20% / 30%. 

Mech Looter
3When Looting Drones, Mechs And Robots, There Is A 25% / 50% / 75% Chance Of Looting A Weapon Mod Or Attachment.  

Can’t Touch This
15Grants Immunity To All Effects From Your Own Grenades.

Grenadier
15The Explosion Radius Is Visible.

Shrapnel
17All Grenade Types Deal 20 Damage In Addition To Their Normal Effects.

Lock And Load
29Increases Smart Weapon Reload Speed By 5% / 10%. 

Up To 11
29Allows You To Charge Tech Weapons Up To 75% / 100% Capacity. 

Bladerunner
29Increases Damage To Drones, Mechs And Robots By 20% / 40%. 

Bigger Booms
511Grenades Deal 5% / 10% / 15% / 20% / 25% More Damage. 

Lightning Bolt
312Increases Crit Chance With Tech Weapons By 3% / 6% /10%. 

Tesla
312Increases The Charge Multiplier For Tech Weapons By 15% / 35% / 55%. 

Gun Whisperer
114Fully Charged Tech Weapons Do No Shoot Automatically.

Insulation
114Grants Immunity To Shock.

Übercharge
114Fully Charged Tech Weapons Deal 50% More Damage.

Fuck All Walls
116Reduces The Charge Amount Needed For Tech Weapons To Penetrate Walls By 30%.

Play The Angles
116Ricochets Deal An Additional 50% Damage.

Lickety Split
218Tech Weapon Charge Time Is Reduced By 15% / 30%.

Revamp
120Increases Damage From Tech Weapons By 25%. Increases Charge Damage From All Chargeable Weapons And Cyberware By 10%.
+1 Charge Damage Per Perk Level.

Jackpot
120Enables Grenades To Deal Crit Hits.

Superconductor
120Tech Weapons Ignore Armor.

Intelligence

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Intelligence works similarity in Cyberpunk as it does in other games, wherein it affects your ability to reach conclusions, with the improvement of the intelligence stat comes an improvement to V’s perception and memory. Every level of Intelligence will:

  • Increase cyberdeck RAM capacity by 4%
  • Increase quickhack damage by 0.5%
  • Increase quickhack duration by 1%.

The Intelligence skill tree is broken down into two Perk Branches:

Quickhacking

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How to level up: Using Quickhack on hostile characters

Improves: Effectiveness of distorting enemies with the use of Quickhack

Using nanowire to hack a person in Cyberpunk 2077: gaming
Use nanowire and worm your way in!

Progression Rewards:

Skill LevelRewards
1
2+1 Perk Point.
3Increases Quickhack Duration by 5%.
4+1 Perk Point.
5Increases RAM by 1.
6Decreases Quickhack Cooldown by 5%.
7Increases Quickhack Duration by 5%.
8Decreases Quickhack Cooldown by 5%.
9+1 Perk Point.
10Increases RAM by 1.
11+1 Perk Point.
12Decreases Quickhack Cooldown by 5%.
13Increases Quickhack Duration by 5%.
14+1 Perk Point.
15Increases RAM by 1.
16Decreases Quickhack Cooldown by 5%.
17Increases Quickhack Duration by 5%.
18Decreases Quickhack Cooldown by 5%.
19+1 Perk Point.
20Trait

Perks List:

NameLvlsLvl ReqEffect

Bloodware
3Quickhacks Deal 10% / 20% / 30% More Damage.

Biosynergy
3Enables Ram To Recover During Combat (At A Rate Of 4 / 8  /12 Ram Unit(S) Per Minute).

I Spy
15Reveals An Enemy Netrunner When They’re Attempting To Hack You.

Forget-Me-Not
15Eliminating A Target Affected By A Quickhack Instantly Recovers 1 Ram Unit(S).

Hacker’s Manual
15Unlocks Crafting Specs For Uncommon Quickhacks.

Weak Link
37Reduces The Required Cyberdeck Ram For Quickhacks Used On Devices By 1 / 2 / 3 Unit(S).

Daisy Chain
37Eliminating A Target Affected By A Quickhack Reduces The Existing Cooldowns For All Other Active Quickhacks By 10% / 35% / 50%.

Signal Support
29Increases Quickhacks Duration By 25% / 50%.

Subliminal Message
211Quickhacks Deal 25% / 50% More Damage To Unaware Targets.

School Of Hard Hacks
112Unlocks Crafting Specs For Rare Quickhacks.

Diffusion
112Quickhack Spread Distance Is Increased By 2 Times.

Mnemonic
112Reduces The Cost Of Quickhacks Used Against An Enemy Already Affected By A Quickhack By 2 Ram Units.

Plague
314Quickhacks That Spread Can Jump To 1 / 2 / 3 Additional Targets.

Critical Error
116Quickhacks Can Now Deal Crit Hits Based On Your Crit Chance And Crit Damage Stats. 

Hacker Overlord
116Unlocks Crafting Specs For Epic Quickhacks. 

Anamnesis
318Available Cyberdeck Ram Cannot Drop Below 2 / 3 / 4 Unit(S).

Bartmoss’ Legacy
120Unlocks Crafting Specs For Legendary Quickhacks. 

Master Ram Liberator
20Increases Ram Recovery Rate By 50%. +1 Per Perk Level.

Optimization
120Reduces The Cost Of Quickhacks By 1 Ram Unit.

Breach Protocol

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How to level up: Using Breach Protocol to hack hostile characters

Improves: effectiveness of hacking enemies with the use of Breach Protocol

Progression Rewards:

Skill LevelRewards
1
2+1 Perk Point.
3Increases Breach Protocol Time by 5%.
4Increases Components Acquired by 10%.
5Increases Breach Protocol Time by 5%.
6+1 Perk Point.
7Increases Breach Protocol Time by 5%.
8Increases RAM by 1.
9Increases Components Acquired by 10%.
10+1 Perk Point.
11Increases Breach Protocol Time by 5%.
12Increases Components Acquired by 10%.
13Increases RAM by 1.
14+1 Perk Point.
15Increases Breach Protocol Time by 5%.
16+1 Perk Point.
17Increases Components Acquired by 10%.
18+1 Perk Point.
19Increases Breach Protocol Buffer +1
20Trait

Perks List:

NameLvlsLvl ReqEffect

Big Sleep
2Unlocks The Big Sleep Deamon, Which Disables All Cameras In The Network For 3 / 6 Min.

Mass Vulnerability
2Unlocks The Mass Vulnerability Deamon, Whitch Reduces The Physical Resistance For All Enemies In The Network By 30% For 3 / 6 Min.

Almost In!
25Increases The Breach Time For Breach Protocol By 20% / 40%.

Advanced Datamine
25Upgrades The Datamine Daemon, Increasing The Amount Of Eurodollars Acquired From Access Points By 50% / 100%.

Mass Vulnerability: Resistances
17Upgrades The Mass Vulnerability Daemon, Reducing All Resistance For Enemies In The Network By 30%.

Extended Network Interface
17Automatically Highlights Nearby Access Points.

Datamine Mastermind
29Upgrades The Datamina Deamon, Increasing The Amount Of Components Acquired From Access Points By 50% / 100%.

Turret Shutdown
29Unlocks The Turret Shudwon Daemon, Which Disables Security Turrets In The Network For 3 / 6 Min.

Total Recall
111The Icepick Daemon Reduces All Quickhack Cost By An Additional 1 Ram Unit(S).

Turret Tamer
212Unlocks The Turret Tamer Daemon, Which Sets The Status Of Every Turret, In The Network To Friendly For 3 / 6 Min.

Datamine Virtuoso
212Upgrades The Datamine Daemon, Increasing The Chance To Acquire A Quickhack From Access Points By 50% / 100%.

Cloud Cache
214Completing A Breach Protocol Reduces The Ram Cost Of Your Next Quickhack By 1 / 2 Time(S) The Number Of Daemons Uploaded.

Efficiency
214Uploading 3 Or More Daemons In The Same Breach Protocol Increases Cyberdeck Ram Recovery Rate By 3 / 6 Unit(S) Per 60 Sec. Lasts 5 Min.

Mass Vulnerability: Quickhacks
116Upgrades The Mass Vulnerability Daemon, Causing Enemies In The Network To Also Take 30% More Damage From Quickhacks.

Totaler Recall
116The Icepick Daemon Reduces All Quickhack Costs By An Additional 1 Ram Unit(S).

Transmigration
16Increases The Breach Time Of Breach Protocol By 50%. +5% Per Perk Level.

Head Start
118Automatically Uploads The First Daemon In The List At The Start Of Breach Protocol.

Hackathon
118Uploading 3 Or More Daemons In The Same Breach Protocol Shortens Quickhack Cooldowns By 33% For 5 Min.

Buffer Optimization
120Increases The Duration Of Daemon Effects By 100%.

Compression
120Reduces The Lengths Of The Sequences Required To Upload Daemons By 1. Cannot Be Reduced Below 2.

Cool

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Whilst the vast majority of the gameplay in Cyberpunk might be designed to make you feel cool, the stat itself refers to V’s ability to keep cool, rather than be cool. Investing in the stat will improve V’s composure, and ability in stealth. Each level of Cool will:

Cyberpunk 2077 Is Delayed Yet Again | KAKUCHOPUREI.COM
Keep a level head and erupt from the shadows with the ‘Cool’ tree.
  • Increase Crit. Damage by 2%
  • Increase all Resistances by 1%.
  • Increase stealth damage by 10%.
  • Reduce the speed at which enemies detect you in stealth by 0.5%
  • Increase Monowire damage by 3.

The Cool skill tree is broken down into two Perk Branches:

Stealth

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How to level up: Performing stealth takedowns, killing enemies without triggering combat, avoiding being detected and dumping bodies

Improves: V’s effectiveness in stealth tactics and mobility

Progression Rewards:

Skill LevelRewards
1
2Increases Evasion by 3%.
3+1 Perk Point.
4Decreases Visibility to Enemies by 10%.
5+1 Perk Point.
6Increases Health Regen Rate Outside Combat by 10%.
7+1 Perk Point.
8Increases Movement Speed by 3%.
9Increases Effective Damage Per Second (DPS) by 3%.
10+1 Perk Point.
11Increases Effective Damage Per Second (DPS) by 2%.
12Increases Evasion by 3%.
13+1 Perk Point.
14Movement Speed +2%
15Decreases Visibility to Enemies by 10%.
16Increases Evasion by 4%.
17+1 Perk Point.
18+1 Perk Point.
19Decreases Visibility to Enemies by 10%.
20Trait

Perks List:

NameLvlsLvl  ReqEffect

Silent And Deadly
1Increases Damage Dealt By Silenced Weapons By 25% While Sneaking.

Crouching Tiger
1Increases Movement Speed While Sneaking By 20%.

Hidden Dragon
15Allows You To Perform Non-Lethal Aerial Takedowns On Unaware Targets.

Dagger Dealer
15Allows You To Throw Knives. Hold Rmb To Aim And Press Lmb To Throw.

Assassin
17Deal 15% More Damage To Human Enemies.

Strike From The Shadows
17Increases Your Crit Chance By 15% While Sneaking.

Leg Up
17Movement Speed After A Successful Takedown Is Increased By 30% For 10 Sec.

Cutthroat
29Thrown Knives Deal 30% / 60% More Damage.

Sniper
19Increases Damage From Headshots Fired From Outside Combat By 30% / 50%.

Stunning Blows
111Quick Melee Attacks With Ranged Weapons Stagger Enemies, Giving You An Opportunity To Grapple Them.

Aggressive Antitoxins
111Grants Immunity To Poison.

Clean Work
111You Can Pick Up An Enemy’s Body Immediately After Performing A Takedown By Holding E (Or R3 On Ps4).

From The Shadows
212Upon Entering Combat, Crit Chance Increases By 25% / 50% For 7 Sec.

Ghost
212Detection Time Is Increased By 20% / 40%.

Commando
114You Cannot Be Detected Underwater.

Rattlesnake
114Enemies Affected By Poison Are Slowed.

Venomous Fangs
114All Knives Apply Poison.

Restorative Shadows
116While In Stealth, Increases Health Regen By 25%.

Silent Finisher
116Enemies With Less Than 15% Health Are Defeated Instantly When Attacked With A Knife. Does Not Work On Enemies With A Very High Threat Level.

Hasty Retreat
116Temporarily Boosts Movement Speed By 50% For 5 Sec. When Detected By An Enemy.

Neurotoxin
118Damage From Poison Is Doubled.

Cheat Death
118When Your Health Drops Below 50%, Reduce All Incoming Damage By 50% For 10 Sec. Cannot Occur More Than Once Per Minute.

Hasten The Inevitable
118Deal 20% More Damage To Enemies Affected By Poison.

Ninjutsu
120Crouch Attacks From Stealth With Melee Weapons Deal 100% More Damage And Guarantee A Crit Hit.

Toxicology
20Increases The Duration Of Poison Applied To Enemies By 5 Seconds.
+0.2 Sec. Per Perk Level.

Cold Blood

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How to level up: Defeat enemies with points invested in Cold Blood

Improves: V’s basic stats and defenses such as Armor, HP, and Stamina

Progression Rewards:

Skill LevelRewards
1
2Increases Crit Chance by 10%.
3Increases Armor by 3%.
4+1 Perk Point.
5+1 Perk Point.
6Increases Health by 10%.
7Increases Stamina by 10%.
8Increases All Resistances by 5%.
9+1 Perk Point.
10+1 Perk Point.
11+1 Perk Point.
12All Resistances +5%
13+1 Perk Point.
14Increases Crit Damage by 5%.
15Increases Crit Chance by 10%.
16Movement Speed +3%
17+1 Perk Point.
18Armor +7%
19Increases Crit Damage by 5%.
20Trait

Perks List:

NameLvlsLvl  ReqEffect

Cold Blood
3After Defeating An Enemy, Gain Cold Blood For 10 Sec. And Increase Movement Speed By 2%. Stacks Up To 1/2/3 Time(S).

Will To Survive
25Increases All Resistances By 2.5% / 5% Per Stack Of Cold Blood.

Icy Veins
25Reduces Weapon Recoil By 2.5% / 5% Per Stack Of Cold Blood.

Critical Condition
27Increases Duration Of Cold Blood By 5/10 Seconds.

Frosty Synapses
27Reduces Quickhack Cooldowns By 3% / 6% Per Stack Of Cold Blood.

Rapid Bloodflow
29Increases Health Regen Inside And Outside Combat By 50% / 100% Per Stack Of Cold Blood.

Defensive Clotting
29Increases Armor By 1% / 2% Per Stack Of Cold Blood.

Frozen Precision
111Increases Headshot Damage By 50%.

Coldest Blood
111Increases Max Stack Amount For Cold Blood By 1.

Blood Brawl
212While Cold Blood Is Active, Increases Damage With Melee Weapons By 5% / 10%.

Predator
212Increases Attack Speed By 1% / 3% Per Stack Of Clod Bood.

Quick Transfer
212Reduces Quickhack Upload Time By 1% / 2% Per Stack Of Cold Blood.

Bloodswell
114When Your Health Reaches 45% A Max Stack Of Cold Blood Is Automatically Activated.

Cold And Calculating
114Landing A Crit Hit Has 25% Chance Of Applying A Stack Of Cold Blood.

Coolagulant
116Stacks Of Cold Blood Are Removed One By One, Not All At Once.

Unbreakable
116Increases Max Stack Amount For Cold Blood By 1.

Pain Is An Illusion
118While Cold Blood Is Active, Reduces Damage Taken By 5%.

Merciless
20While Cold Blood Is Active, Increases Crit Chance By 10% And Crit Damage By 25%. +1% Crit Chance And +3% Crit Damage Per Perk Level.

Immunity
120While Cold Blood Is Active, You Are Immune To Bleeding, Poison, Burn And Shock.

Credits

ProgramFounding Writers
AuthorLuke Cowling
YouTuberGuides Gamepressure
PublisherMGN
GameCyberpunk 2077

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