Space Raiders in Space – Review

Space Raiders in Space is a Satirical wave defense roguelike, mixing squad management and tower
defense from the developers at 2StupidDevs. The game has two different game modes: endless and story.
The story revolves around Andy and Heather who had followed a strange signal through space. Upon
their arrival, they are greeted by a hive mind species that are unexpectedly friendly.

Seven years go by in peace and harmony until one day (as you might expect from a wave shooter with aliens) they attack our two protagonists. They flee with their non-hive mind pet murphy to return to civilization, only to see that the hive is on the move as well. Uncover the truth of the betrayal that has occurred.

Space Raiders in Space – Review

Space Raiders in Space is a unique one in my book and that may have something to do with the comedy
that’s in this game which is brash, dirty, and a little dry. The way the group communicates with each other, the
condescending descriptions which is something that I have always enjoyed, that started with a small game
called Conkers Bad Fur Day. The objective is simply to survive by building up your defenses and looting your
surroundings.

Your crew revolves around 5 basic orders: attack, defend, cower, search, and build. All self-explanatory but “search” is an important one. Searching uncovers the necessary items you need to construct your defenses but you will also find weapons. This is important because weapons have degradation in this game and you’ll need to keep a steady supply of guns to keep you alive.

There’s a nice selection you can choose from. From SMG, assault rifles, snipers, crossbows, Tesla guns, and RPGs, all with varying tiers. You also have a wide variety of defenses such as barricades, turrets, and mines, with over a dozen options to set it up the way you want and keep the bugs from picking at your soft jiggly bits. I love to make a
perimeter with the defense points and surrounding them with the rifle turrets, proven to keep anything and everything at bay.

It changes the levels up by expanding out the search perimeter after each wave, giving you more room
and possible defense points, if you choose. I never did as it seemed better to stay at the center point of
attack. After a few rounds of killing the younglings, you will move to the big leagues with the bosses. As
far as I know, there are three different bosses, each with their own strengths and weakness, but one
thing is for sure, they all have a massive health pool so get ready with some heavy-hitting weapons.

In the endless mode, you have a chance to leave after each wave if you choose but at the cost of food.
Between the levels, you’ll have an interaction or event that will occur that you must make a decision on,
which can help or hinder you in the next level. As expected, they are weird, awkward, and sometimes
don’t make sense, kind of like my body proportions.

Graphically, it has a well-illustrated comic book style, which seems to be a new trend because I have reviewed quite a few games with this art style. Level design is great with wonderful sets and changing spawn points for the aliens to keep you on your toes on some levels.

Sound design is slightly repetitive but in all honesty, it’s a wave shooter so it’s to be expected and like I said before, the conversations that the characters have are just icing on the cake for me. Music is not bad, it sounds more like background tension music and honestly gets drowned out by all other sound effects, at least for me it was not truly memorable.

All in all, its an enjoyable romp, limitations and all, and one you should check out if you’re a tower defense/wave shooter fan.

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