Faceless Void Build Guide – Dota 2 KISS 7.29b

K.I.S.S. – Keep it simple, stupid. Great advice hurts my feelings every time. Faceless Void is an extremely fun hero to play. You can zip around, take down enemy heroes quickly, and look cool doing so. Do you want to learn how to build Faceless Void so that you can be the player that crushes the enemy and gets tips?

Well, this guide is going to teach you how to become that player. It will give you a clear game plan on what you’re trying to achieve both ability and item wise. Then, once you’ve learned how to keep things simple, you can adapt that game plan to counter your opponents and help your team crush.


Preface

The Keep It Simple Stupid guide will help you lay the ground work for what your builds will look like, and give you the platform you need to play Faceless Void and get your experience up.

However, with that said, the following item and skill build suggestions are in-order, but the more you play Faceless Void (and Dota in general) and the more experience you get, you’ll come to know that no one builds is going to solve your problems every game.

No two Dota games are alike, and therefore no two builds you work towards in-game should be alike. But for now, keep it simple, and you’ll get there.


Starting Items

Tango

Tango

Taking damage early is unavoidable. You will want to be contesting runes. You’ll want to be helping with harass. You might accidentally pull the creep wave aggro. You’re going to get harassed yourself. The changes that you will need to regen some HP quickly, are pretty high. So, we grab a tango.

Quelling Blade

Quelling Blade

Anything that we can do to make getting last hits, and your farm in general, easier then we’re going to do it. That’s exactly what Quelling offers us. We get the full benefit of the bonus damage as we’re a melee hero. So, grab the blade and get in plenty of last hits and improve your GPM.

Slippers of Agility

Slippers of Agility

Speaking of last hits, we’re grabbing a main-stat stick early as well for many of the same reasons that we pick up Quelling. It gives us a little boost to our damage early, helping with those last hits and making us a little more annoying in the lane also.

Double Iron Branch

Iron Branch
Iron Branch

Double branch keeps us in the game. It can do that in a few different ways. Firstly it gives us overall stats, and that is never a bad thing for staying in the lane. Secondly it can be turned quite quickly into the wand, which is very helpful against casters.

Healing Salve

Healing Salve

If you’re anything like me when playing Faceless Void, you’re going to want to be aggressive early. Push for the damage, push the opposite laner out so that you can keep the farm to yourself. Secure that rune. Push that fight. Be aggressive and be dominant early, for this I have recommended Healing Salve. Regen your HP and get back into it.


Early Game Items

Wraith Band

Wraith Band

Wraith Band provides overall stats, but it also ramps up our damage quite a bit. You can even consider getting multiple Bands, and I find myself doing this quite often.

It does a few things, that damage, at this stage of the game. It makes securing gold from last hits very easy, and it forces your enemies to be much more careful when engaging with you and your support – or get punished and feed us gold.

Power Treads

Power Treads

Simply put, we need a movement speed item. Power Treads are a great option that will last you in utility throughout the entirety of the game. They give you the ability to treadswap. You can grab more damage and amour, regen your mana quickly, or use the strength to survive ganks and get your HP back up.

Mask of Madness

Mask of Madness

The mask enables us to start playing even more aggressively, and taking fights to the enemy team. We can survive longer in engagmenets, and gain the ability to man-fight. This, combined with your bash, can be very potent early whilst other heroes are still trying to build into their items.

Grab this, help your mid take a rune, and still around to get the kill. Then, you can start snowballing into your later game items, and begin to crush the enemy team.


Build Items

Manta Style

Manta is so useful on Faceless Void for so many reasons. The first is that it gives us a method of accelerated farm. I haven’t included AoE items like Battlefury, or Maelstrom, so we need something like Manta to help us improve our GPM and build into our later game items.

It also provides as a dispel, to prevent the lockdown in the form of a mini-BKB. And, we can use the active to confuse our foes whilst the real version of our heroes dishes out the pain.

Heaven’s Halberd

Heaven's Halberd

HH does a few things for us here. It means that we have a method of countering our opposite safe-lane carry. We can disable them, whilst our DPS and bash does the trick. We prevent them from lifesteal, or damaging us, so that we can get in our initial bash. Once we get that in? We melt them.

Other than that, them item just has very good stats overall. We get a big chunk of HP and general bulk. But the most annoying part of HH for your enemy will be the evasion. You’re going to be getting bulk and be hard enough to kill int he first place, but now their attacks also have a chance to miss? Yeah, we’re going to be around for a while.

Eye of Skadi

Eye of Skadi

Skadi is where we can really start to bully. We grab the eye and we can start to push on anyone and anything that is out of position. We get overall stats for our staying-power, but also the damage and cold attack. That, combined with our bash means that foes who get caught by any single one of our attacks, are going nowhere and are going to die.


End Game Items

Monkey King Bar

Monkey King Bar

Monkey King Bar is a problem solver. It prevents the enemy from countering us with evasion. Evasion is a great idea to counter the build that we’ve build around right-click damage thus far. So, your enemy will absolutely be looking to build for evasion based items. If they do that early, grab MKB early, it’s as simple as that.

Linken’s Sphere

Linken's Sphere

The sphere just makes us more annoying. We can dodge the spells and abilities that would be impactful, that Manta has no say in countering. It also helps a lot with our mana management, so we can stress less on that. It’s passive, prevents us from getting locked down or nuked, and gives us overall damage and bulk. Simple but effective.

Daedalus

Daedalus

This augments our already heavily augment right-click damage with +88, and the chance to crit. As we’re attacking so fast thanks to our items and heavy investment in agility, we have plenty of changes to get these criticals in. Between cold attack, bash, and the crit change, enemies won’t want to take a single attack from our Faceless.


Skills.

Time Walk

Time walk is a fantastic utility. It’s similar to Weaver’s ultimate, but you can use it often, and you can control the direction. You’ve just taken a nuke? Time Walk it off. You need to get on top of an enemy? Time Walk in. You need to make an escape? Time Walk out.

Can be augmented with both the scepter and the shard. The scepter adds a bash to all targets upon where Faceless Void ends his Time Walk. So, instead of walking in and attempting to bash with attacks, you get to stun in. The shards adds extra distance, and allows you to revert back to your starting location, and keep your health gain.

Time Dilation

Time Dilation is an Area of Affect debuff, which increases the cool-downs of the foes caught in the blast and then reduces their movement speed and attack speed for every cooldown that is extended.

It’s okay. It’s not super impactful, but that doesn’t mean you should ignore the skill. Slide in with Time Walk, get the debuff off, and win fights based on the foes slower attacks and inability to escape.

Time Lock

The lock ability makes Faceless Void what he is. It’s gives you skull basher for free on a skill. Each time you thwack away at an enemy, we get a chance to stun them. That’s why we’ve augmented our right-clicks with the items above, and built our hero around maintaining the ability to continuously get in right-clicks, for the chances to stun.

We lock down an enemy, and deny them any opportunity to react to our plays. Plus, dealing a second blow with every procc of our Time Lock.

Chronosphere

Chrono will lockdown everyone caught in the bubble, allies and enemies alike. For perfect landing, attempt to secure as many enemies as possible with allies having not yet engaged or engaging from range. You will get a much faster movement speed whilst inside the bubble, so don’t fret if the enemies you’ve caught are spread out.

Aim for targets that are key to the enemy team, or are difficult to lock down. If you only remove one hero, and it is an important one, that is they key to winning the game. You’re already entering the push with an extra hero. Boom, simple.


Talents

Level 10: +7 Agility

We’re getting all around bulk and stats later with HH, in a huge way. So, we grab the agility early. The damage will help us secure farm, and secure kills. We want to snowball. We want to take and early kill or two, and turn that gold into a huge difference in GPM between us and the enemy safe-lane. As such, we want the early agility.

Level 15: +55 Time Lock Damage

We’re grabbing this talent for many of the same reasons that we’re grabbing agility early. We want kills early, we want to snowball. All of our aggressive items are based around making our bashes as potent as possible. Extra damage, additional effects, everything. So, when given the option for a huge chunk of damage, we’re going to take it.

Level 20: +40 Attack Speed

+40 is a huge number. The more attacks we’re getting in, the higher our chances of getting a bash stun in. The higher chances of us getting a Daedalus critical hit. The more attack speed, the more cold attacks from Eye of Skadi. Faceless Void loves attack speed, and we’re grabbing it as a talent.

Level 25: +140 Chronosphere AoE

Both talents are great, and you can’t go wrong selecting either. I find myself wanting to capture more enemies with the Chrono, to have that huge impact on the result of a fight. It is one of the most satisfying things in Dota to haste walk from foe to foe during Chrono and melting their HP in an instant, whilst they are unable to do a single thing about you wiping them.


Credits

ProgramFounding Writers
AuthorLuke Cowling
YouTuberDota 2 High School
PublisherMGN
GameDota 2

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