Don’t Be Afraid – Game Review

Don’t Be Afraid is a story-rich psychological horror indie experience that allows us to play as a boy kidnapped by a psychopath. What fun!

Storyline

We play as David, an 11-year-old boy with a tendency to sneak out of his house. Now, David has to learn an important lesson of listening to his parents as his adventures led to him being captured by the psycho, Franklin, who “wants to play a little game”. We’ll have to solve puzzles, avoid monsters, and explore a mansion to learn its secrets and find a way out.

Gameplay

Don’t Be Afraid has lots of different puzzles, locations, and secrets. But the most intriguing part is that the game has three endings which take some time and wit to unlock. Andy, another boy who “played” in Franklin’s house of jumpscares before us, left a bunch of messages to lead the main character towards escape. But Andy couldn’t make it…can we?

Don't Be Afraid - Review

Pros

1. As mentioned, the game has three different endings. Normally, when an indie experience states something like that, we expect that the last decision is going to be the only important one. Well, this is not the case here. There’s an obvious fork near the first quarter of the game but after that, the path changes a lot even though it takes place in the same locations. There are different dialogues, different lore that’s unraveled, and different solutions to the puzzles. It’s rather intriguing and pleasing to see all the changes as it makes replaying the game more rewarding.

2. The game is scary! Well, at least the first time through. It starts rather slow from a couple of jumpscares and the first enemy that poses no danger whatsoever, but then each area becomes more and more intense, introducing monsters that work differently and putting you in a small space with them leaving no possibility to outrun them and eventually, making you rely on your reflexes and fast thinking, as you still have to solve puzzles!

3. Mannequins. Yeah, I know. For some people, this might as well be a negative. But it still deserves a separate point in the “Pros” section as the mannequins are not just a tool to spook the player (as many other games do), but a significant part of the lore. Even Franklin himself notices that “each mannequin tells its own story”.

4. The game is very well-balanced. It has just the right amount of chases and puzzles to make it interesting but not annoying. Moreover, the story that’s been told through the environment is very interesting to interpret, especially as you reach more endings. It has a way of seeming to be long enough upon playing for the first time and all-too-short when replaying.

Don't be afraid gameplay

Cons

1. Even though the number of puzzles is just right, sometimes they seem to be too obvious. Different sections made me question the target audience of the game. But then, the experience adds more tension and makes you find solutions under pressure which justifies the difficulty.

2. At first the enemies seem fresh, scary, and different one from another. Then, you understand that they are all very easy to avoid. They lose you after you turn the corner and don’t pose as much danger as you anticipated. Still, it’s an indie horror, not Outlast 3, so what can you expect?

3. Mannequins. Okay, fine. Everyone hates mannequins! Happy now?

4. There’s no option to manually save during the game. Meaning that if you pressed “new game” accidentally, you’ve committed to start a new game. No turning back. If upon replaying you’ve missed an important object at earlier stages, well, you have to start all over. Although, it doesn’t take too much time to replay the game, honestly.

Rating

I enjoyed this title! I have no regrets buying it, playing it (it took about 4 hours to finish), and then replaying it two more times (7.3 hours in total)! The story was intriguing and left some questions unanswered which allows players to be creative and decide what has happened on their own. This game deserves a rating of 7.1222 angry psychos/10! And remember…Don’t Be Afraid!

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