Survivors
Coach
Age: 44
Hometown: Savannah, GA

Coach has a big heart and a healthy appetite, and a wicked swing with a chainsaw. After a knee injury ended his career as a defensive lineman in college, Coach salvaged his Physical Education degree (barely) and landed a job teaching health at the local high school in his hometown of Savannah.
Working as a defensive coordinator for the freshmen tour team might not have been the best path to a pro coaching career; but it’s come in pretty handy in guiding a group of Survivors to safety. Coach has watched his beloved hometown get ravaged by infected—now it’s time to deliver his own brand of Southern hospitality.
Ellis
Age: 23
Hometown: Savannah, GA

Ellis is a mechanic with a love of life, a firm belief in his own immortality, and the ability to treat any setback as a fun dare to impress his friends. Born and raised in Savannah, Ellis divides up his time working at the local garage, hanging out with his buddies, and dropping by for Sunday dinners with Mom—why’d anybody want to live anywhere else?
Then the zombies had to go and spoil it. Now Ellis is looking for new things to occupy his time, and finding plenty. It turns out the zombie apocalypse is one big dare, and there’s no shortage of crazy stuff he can try to impress his new buddies.
Nick
Age: 35
Hometown: Unknown

A lifetime of drifting from city to city, finding back-alley card games and trying to stay out of jail has taught Nick two valuable lessons: Don’t trust anyone, and look out for number one.
He’d come down to Savannah looking for some gullible fish on the riverboat gambling cruise circuit. Instead he found a city about to be engulfed by infection. Now he finds himself forced together with three complete strangers in a fragile alliance that goes against every instinct he lives by. But he’s going to have to learn to trust them if he wants to survive.
Rochelle
Age: 29
Hometown: Cleveland, OH

As a low-level associate producer for a big-name news station, Rochelle’s job mostly consisted of lugging cables and fetching coffee. But when the outbreak hit and staff started calling in sick, Rochelle got her break: producing a segment from Savannah about the evacuation center located there. She was still setting up the cameras when her big story became a war zone.
But that doesn’t mean she’s letting go of her dream job yet. Surviving a zombie apocalypse is just something else she can use her wits and drive to produce the hell out of.
Special infections
Boomer:
The Boomer is a Special Infected that vomits a special bile at Survivors, which temporarily blinds them and draws a Horde of Common Infected to them. At a distance the Boomer isn’t much of a threat; their large size and low health make them an easy target against any weapon at mid or long range. However, if within range, they can vomit on Survivors, attracting the Horde.
Its health is 50 hp.

Charger:
One arm of this infection is larger as a result of mutation. By running a long distance, he can take one of the characters in a row and throw the others while colliding. Any character he catches hits the ground constantly. If you do not want to get caught in this infection, it is enough to pull aside when you run towards you.
Its health is 600hp.


Tank:
The Tank is the biggest and strongest of all the Infected, and can easily wipe out a team in seconds. He is the only player-controllable “Boss Infected”. He is reasonably fast, only slowing if hit with large amounts of automatic weapons fire or when lit on fire (Versus in Left 4 Dead only and any mode aside Versus on Left 4 Dead 2).
If any Survivors at 40% or above health (including health gained from pain pills or the Adrenaline Shot) are running away from the Tank, he will not be able to catch them, as they can run slightly faster .
Health according to the difficulty levels:
Easy: 3000hp
Normal (normal): 4000hp
Advanced / Expert (advanced / expert): 8000hp
Versus (challenge): 6000hp.

Hunter:
The Hunter is a Special Infected that can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead, or the Hunter has been knocked off or killed by another Survivor. They are also extremely fast and agile, capable of quickly scaling walls. They have the least visible mutations, and can easily be mistaken for a Common Infected.
Hunters are not the most physically robust Infected, having relatively low health, and thus it doesn’t take very much to kill them.
Its health is 250hp.

Smoker:
The Smoker is an ambush class that can strangle Survivors with his long tongue, similar to Half-Life’s Barnacle. The help of another Survivor is required to escape from a Smoker’s hold (though if quick enough it is possible, though difficult, to kill a Smoker who has already grabbed you, earning an achievement). As the name implies, Smokers emit smoke when killed to impair Survivors’ vision.
Its health is 250 hp.

Jockey:
The Jockey is a Special Infected that appears in Left 4 Dead 2. He is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor. He will only let go if his victim becomes incapacitated, or if he gets knocked off/killed.
Its health is 325 hp.

Spitter:
The Spitter is a Special Infected in Left 4 Dead 2. She possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any Survivors who make contact with it. After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her. The Spitter makes these high-pitched noises that give away her location.
Its health is 100 hp.

Witch:
The Witch is the second “Boss Infected”, and is one of the worst obstacles you can come across in a campaign. However, she generally only appears a few times per campaign, and is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. Pistol fire does not provoke her easily, but it will do only a small amount of damage (in Left 4 Dead 2, causing any damage to the Witch will instantly startle her). She is very powerful, capable of incapacitating and even killing Survivors with one hit.
When the Director spawns a Witch, the faint chord of the Witch music will play, allowing veterans of the game to quickly prepare for the “obstacle.”
Its health is 1000 hp.
Bonus
Screamer (Infected removed):

The Screamer was a prototype for Special Infected formulated early in Left 4 Dead’s development. As such, he is the progenitor of Special Infected like the Witch and Boomer. Screamers were presented in-game as Infected humans bound in a restraining psychiatric-style straitjacket.
Weapons
PRIMARY WEAPONS
Pump Shotgun
(Remington 870)
Weapon Type
Shot
Main weapon
Weapon Tier
1
Capacity
8
Carry Capacity
72 (L4D2) 128 (L4D)
Damage per Shot
250 (10 pellets * 25 damage each)
Rate of Fire
69/minute
Damage per Second
287.5
Damage per Magazine
2000
Total Damage
16000
Submachine Gun
(Uzi)
Weapon Type
Light Assault
Main weapon
Weapon Tier
1
Capacity
50
Carry Capacity
700
Damage per Shot
20
Rate of Fire
960/minute (16/second)
Damage per Second
320
Damage per Magazine
1000
Total Damage
14000
Tactical Shotgun
(Benelli M4 Super 90)
Weapon Type
Shot
Main weapon
Weapon Tier
2
Capacity
10
Carry Capacity
138 (L4D), 90 (L4D2)
Damage per Shot
286 (11 pellets * 26 damage each)
Rate of Fire
400/minute
Damage per Second
1906
Damage per Magazine
2860
Total Damage
38896
M-16 Assault Rifle
(M16A2)
Weapon Type
Assault rifle
Main weapon
Weapon Tier
2
Capacity
50
Carry Capacity
410
Damage per Shot
33
Rate of Fire
684/minute
Damage per Second
376.2
Damage per Magazine
1650
Total Damage
13530
Hunting Rifle
(Ruger Mini-14)
Weapon Type
Sniping
Main weapon
Weapon Tier
2
Capacity
15
Carry Capacity
165
Damage per Shot
90
Rate of Fire
240/minute
Damage per Second
360
Damage per Magazine
1350
Total Damage
14850
Chrome Shotgun
(Remington 870)
Weapon Type
Shot
Main weapon
Weapon Tier
1
Capacity
8
Carry Capacity
72
Damage per Shot
248 (8 pellets * 31 damage each)
Rate of Fire
69/minute
Damage per Second
285.2
Damage per Magazine
1984
Total Damage
15872
Silenced Submachine Gun
(MAC-10)
Weapon Type
Light Assault
Main weapon
Weapon Tier
1
Capacity
50
Carry Capacity
700
Damage per Shot
25
Rate of Fire
960/minute (16/second)
Damage per Second
400
Damage per Magazine
1250
Total Damage
17500
Combat Shotgun
(Franchi SPAS-12)
Weapon Type
Shot
Main weapon
Weapon Tier
2
Capacity
10
Carry Capacity
90
Damage per Shot
252 (9 pellets * 28 damage each)
Rate of Fire
400/minute
Damage per Second
1680
Damage per Magazine
2520
Total Damage
25200
Sniper Rifle
(Heckler & Koch G3SG/1)
Weapon Type
Sniping
Main weapon
Weapon Tier
2
Capacity
30
Carry Capacity
210
Damage per Shot
90
Rate of Fire
240/minute
Damage per Second
360
Damage per Magazine
2700
Total Damage
18900
Combat Rifle
(FN SCAR-L)
Weapon Type
Assault
Main weapon
Weapon Tier
2
Capacity
60
Carry Capacity
420
Damage per Shot
44
Rate of Fire
502.3/minute
Damage per Second
368.4
Damage per Magazine
2640
Total Damage
18480
AK-47
(AKM)
Weapon Type
Assault rifle
Main weapon
Weapon Tier
2
Capacity
40
Carry Capacity
400
Damage per Shot
58
Rate of Fire
461.5/minute
Damage per Second
446
Damage per Magazine
2320
Total Damage
23200
OTHER TIER
Grenade Launcher
Weapon Type
Explosive
Weapon Tier
Special
Capacity
1
Carry Capacity
30
Damage per Shot
400
Rate of Fire
Approx. 16 RPM
Damage per Second
N/A
Damage per Magazine
400
Total Damage
12000
M60 Machine Gun
Weapon Type
Main
Weapon Tier
Special
Capacity
150
Carry Capacity
0
Damage per Shot
50
Rate of Fire
545.5/minute
Damage per Second
454.5
Damage per Magazine
7500
Total Damage
7500
SIDEARMS
M1911 Pistol
Weapon Type
Sidearm
Capacity
15 (30 if dual wielded)
Carry Capacity
Infinite
Damage per Shot
36
Rate of Fire
300 (600) / minute
Damage per Second
175 (350)
Damage per Magazine
525 (1050)
Total Damage
Infinite
P220 Pistol
(SIG Sauer P220)
Weapon Type
Sidearm
Weapon Tier
Sidearm
Capacity
15(30 if dual-wielded)
Carry Capacity
Infinite
Damage per Shot
36
Rate of Fire
300 (600)/minute
Damage per Second
175 (350)
Damage per Magazine
540 (1080)
Total Damage
Infinite
P220 Pistol
(SIG Sauer P220)
Weapon Type
Sidearm
Weapon Tier
Sidearm
Capacity
15(30 if dual-wielded)
Carry Capacity
Infinite
Damage per Shot
36
Rate of Fire
300 (600)/minute
Damage per Second
175 (350)
Damage per Magazine
540 (1080)
Total Damage
Infinite
Magnum Pistol
(Desert Eagle)
Weapon Type
Sidearm
Capacity
8
Carry Capacity
Infinite
Damage per Shot
80
Rate of Fire
198
Damage per Second
267
Damage per Magazine
640
Total Damage
Infinite
Weapons (2)
MELEE WEAPONS
Fireaxe
Weapon Type
Close Combat Weapon
Rate of Fire
0.9s per hit. 18 seconds to kill a Tank
It comes out especially on those maps. Blood Harvest, Dead Center, Dead Air, Torrential Rain, No Mercy
Baseball Bat
Weapon Type
Close Combat Weapon
Rate of Fire
0.85s per hit. 17s to kill a Tank
It usually comes out in safe rooms.
Chainsaw
Weapon Type
Close Combat weapon
Weapon Tier
Melee Weapon
Damage per Shot
100
Rate of Fire
10 hits per second
Damage per Second
1000
It is the best melee weapon in the game. As long as it has fuel, each hit is 100. When you run out of fuel, it becomes completely dysfunctional and falls out of your hands. It is found randomly on every map.
Cricket Bat
Weapon Type
Close Combat Weapon
Rate of Fire
0.85s per hit. 17s to kill a Tank
You can only find it on these maps. Dead air, Sacrifice, Dead Center, Accident Progress, Swamp Feve
Crowbar
Weapon Type
Close Combat Weapon
Weapon Tier
Melee Weapon
Rate of Fire
0.9s per hit. 18s to kill a Tank
Available on All maps except Swampfire and Religious District.
Frying Pan
Weapon Type
Close Combat Weapon
Rate of Fire
0.9s per hit. 18s to kill a Tank
It is found in kitchens and abandoned stoves. Available maps Swamp Fever, Torrential Rain, Religious Site, Blood Harvest
Golf Club
Weapon Type
Close Combat Weapon
Rate of Fire
0.75s per hit. 15s to kill a Tank
It is a weapon that can be found in the Passing map.
Guitar
Weapon Type
Close Combat Weapon
Rate of Fire
0.9s per hit. 18s to kill a Tank
It is found on the Dead Air, Religious Area and Black Festival Maps. It makes a guitar sound when you hit it.
Katana
Weapon Type
Close Combat Weapon
Rate of Fire
0.75s per hit. 15s to kill a Tank
It is called the Samurai Sword by some survivors. The Dead Center, Passing, Black Festival, torrential rain, no mercy, dead air and sacrifice can be found on the maps.
Machete
Weapon Type
Close Combat Weapon
Rate of Fire
0.675s per hit. 13.5s to kill a Tank
It is found on maps. Swamp fire, Religious Site, blood harvest
Nightstick
Weapon Type
Close Combat Weapon
Rate of Fire
0.65s per hit. 13s to kill a Tank.
There is riot force. It is also found on the following maps. Religious District, No mercy, accident course,
Pitchfork
Weapon Type
Close Combat Weapon
Weapon Tier
Melee Weapon
Shovel
Weapon Type
Close Combat Weapon
Weapon Tier
Melee Weapon
COUNTER-STRIKE WEAPONS
H&K MP5
Weapon Type
Light Assault
Main Weapon
Weapon Tier
1
Capacity
50
Carry Capacity
650
Damage per Shot
24
Rate of Fire
800/minute (13.3/second)
Damage per Second
320
Damage per Magazine
1200
Total Damage
16800
SIG SG 552
Weapon Type
Assault
Main Weapon
Weapon Tier
2
Capacity
50
Carry Capacity
360
Damage per Shot
33
Rate of Fire
686/minute (no scope)
444/minute (scope)
Damage per Second
376 (no scope)
244 (scope)
Damage per Magazine
1650
Total Damage
13530
Steyr Scout
Weapon Type
Sniping
Main Weapon
Weapon Tier
2
Capacity
15
Carry Capacity
180
Damage per Shot
105
Rate of Fire
66/minute (1,1/second)
Damage per Second
100
Damage per Magazine
1350
Total Damage
17550
Accuracy International AWSM
Weapon Type
Sniping
Main Weapon
Weapon Tier
2
Capacity
20
Carry Capacity
180
Damage per Shot
115
Rate of Fire
57/minute (1/1.05 sec)
Damage per Second
110
Damage per Magazine
2300
Total Damage
23000
Combat Knife
Weapon Type
Close Combat Weapon
Weapon Tier
Melee Weapon
Rate of Fire
0.675s per hit. 13.5s to kill a Tank. (Prior to The Last Stand Community Update)
FIXED WEAPONS
Heavy Machine Gun
Weapon Type
Other
Capacity
Infinite
Carry Capacity
Infinite
Damage per Shot
50
Rate of Fire
8 bullets each second[1]
Damage per Second
400
Damage per Magazine
Infinite
Total Damage
Infinite
Minigun
Weapon Type
Other
Capacity
Infinite
Carry Capacity
Infinite
Damage per Shot
32[1]
Rate of Fire
1500 rpm[1]
Damage per Second
800[1]
Damage per Magazine
infinite
Total Damage
infinite
Weapon Upgrades
Incendiary Ammo
Equip your existing primary weapon with these incendiary rounds to ignite any infected upon contact.
Explosive Ammo
Explosive Ammunition, also known as Fragmentation Rounds or referred to by the Survivors as Frag Rounds, explode on hitting any surface, including Infected. This instantly kills all Common Infected (regardless of difficulty) and knocks down anything within a few yards to where the explosion hit.
Laser Sight
The Laser Sight appears in Left 4 Dead 2 as a tool used to enhance the accuracy of primary weapons. The laser can be attached to any primary weapon, but not to secondary weapons.
Grenades
Molotov Cocktail
Weapon Type
Grenade
Capacity
1
Carry Capacity
1
Rate of Fire
Single use only
Damage per Second
about 100 damage per second (Expert Difficulty)
Pipe Bomb
Weapon Type
Grenade
Capacity
1
Carry Capacity
1
Rate of Fire
Single use only
(The Pipe Bomb is an IED that can be used offensively, defensively and for diversionary purposes.)
Bile bomb/ Vomit Jar
(Left 4 Dead 2 only)
Weapon Type
Grenade
Capacity
1
Carry Capacity
1
Damage per Shot
50
Rate of Fire
Single use only
Usable Items
Gas can:
Has the same damage as a molotov. When you target your weapon, it creates instantly, can be handled and defended.
Oxygen tank:
They have the same features as the Kitchen tube. It just explodes within 1-2 seconds when it is hit.
Propane tank:
It creates a small explosion. Between 1-21 according to the Difficulty You can attack when you carry it in your hand. Usually used to stun the tank.
Fireworks:
Black appears in the concert section of the festival map. Deals 50 damage every 12 seconds depending on the difficulty. Maximum damage is 275 (on Expert Difficulty).
Explosive barrel:
It has an explosive effect that is a combination of the gas can and the propane tank. It is immobile and thus requires careful consideration during gameplay. Explosive Barrels are usually found either in side-by-side pairs or individual barrels in close proximity to one another.
Healing items
First aid kit
Healing Type: Permanent
Damage restored: 80%
There are 4 medkits at the beginning of the game. When the health of survivors is between 39-1, their walking speed decreases, when this medkit is used, they regain their old speed and health. Depending on the difficulty of the game, we have the chance to find it in certain places.
Defibrillator
Healing Type: Permanent
You can include your dead friends in the game again with this tool. It is very rare on maps. You lose 25 points when you use it in combat mode.
Pain Pills
Healing Type: Temporary
When we use the drug, it temporarily increases 50 health, but after a few minutes, its effect decreases and it will fall back to its former health state. In the game, you can find more in the toilet, rooms, medkit closet.
Adrenaline Shot
Healing Type: Temporary
Used to quickly lift fallen friends, fill gasoline into a generator or run faster. Temporarily grants 25 health + speed for 20 seconds. It can be found in the same place as drugs.
Special Items
Cola
Weapon Type
Other
Capacity
12 Fl. Oz. (355ml)
A man in the Dead Center named Whitetaker offers us an offer behind a door. This offer says that if you bring 6 bottles of cola from the opposite market, I will give you the key to my gun shop. Our heroes, who do not miss this offer, encounter a small surprise in the market. It can be moved to this arm and also close attacks can be made. (defense)
Gnome Chompski:
The black festival appears in the fairground section. If you get 750 points when you hit in the shooting game, you will earn a garden gnome that can be attacked as a defense that can be carried by the survivors. If you finish the Fairground section by carrying this garden gin, you will be given an achievement called Goblin Guardian. You will have to escort to the helicopter.
Scavenge gas can (Scavenge Mode):
Scavenge Mode is a competitive gameplay mode released in Left 4 Dead 2.[1] It is a round-based game in which Survivors attempt to find up to 22 gas cans to refuel a generator (or car), while fighting against player-controlled Special Infected much like in a Versus game. Before a game starts, the host can choose the amount of rounds to play (1 round, 3 rounds, 5 rounds).
Guide by Wenthra